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This page covers the clothes and other pieces of apparel available to the Cop and informed by his dubious fashion sense.

Overview[]

Clothing can be equipped on your character to roleplay and show off your fashion sense or to min/max your stats as each one has different bonuses and penalties applied to it. Below is a list of their names, bonuses and locations. A few pieces will lead to different dialogue spoken by NPCs and thoughts in your head.

List[]

Hats[]

Hats
Name Bonuses Location
+1 Reaction Speed

-1 Rhetoric

In a container in the alley behind the greenhouse next to Gary's door
+1 Perception Fail an active Conceptualization check (<13) with one of the containers next to Siileng outside the pawn shop
+1 Encyclopedia Convince the owner of the bookstore to allow her daughter inside after talking to her daughter about being a detective and deducing why she bites her nails,

then speak to the daughter after she's inside

+1 Authority Gotten from "The Pigs" on the boardwalk after disarming her (Day 3+)
+1 to Mazovian Socio-Economics Found in the bunker room under the Feld Building (Day 3+)
+2 Logic

-1 Perception

Found in the southwestern most area of the boardwalk in a container (Day 3+)
+1 Half Light

-1 Suggestion

Found in a nest on the islet with the ruins (Day 3+)
+1 Logic

-1 Suggestion

Found inside the apartment of the smoker on the balcony (Requires going there after 21:00) (Day 2+)
+1 Hand-Eye Coordination

Glasses[]

Glasses
Name Bonuses Location
-1 Perception

+1 Inland Empire

Pass an active Conceptualization check (13+) when rummaging through the box of glasses next to Siileng outside the pawn shop. Bought from Siileng for 3 réal
+1 Electrochemistry

-1 Logic

Investigate the first glasses you find in the box of glasses next to Siileng outside the pawn shop. Bought from Siileng for 2.5 réal
+2 Encyclopedia

-1 Perception

In a container in the fish market area of the boardwalk (Day 3+)
+1 Savoir Faire

-1 Visual Calculus

In a container south of the cryptozoologists (Day 3+)
+1 Logic

-1 Authority

In the closet, right across from the back door entrance to the Apartment Building
+1 Empathy

-1 Logic

Found in a container, on the far side of the water lock, near the raised drawbridge/roadway (Day 3+). Requires tool to open.
+1 Visual Calculus

-1 Drama

Found in the Union building, inside of the bathroom

Jackets[]

Jackets
Name Bonuses Location
+1 Empathy

+1 Hand/Eye Coordination

Behind the blue door in the Whirling-in-Rags kitchen
+1 Endurance Able to be stolen (interfacing check) or purchased from FRITTTE
+1 Conceptualization In the padlocked apartment with the Bust near the cleaning lady
+1 Suggestion

-1 Half Light

In a container just below Cindy the Skull, requires the prybar
+1 Esprit de Corps

+1 Visual Calculus

Found in your car
+1 Pain Threshold

+1 Half Light

-1 Drama

Found in the fishmarket area of the boardwalk (Day 3+) hanging from a fence, you must have the old lady in the fishing village clean it for you
+1 Esprit de Corps

+1 Shivers

Hanging on a railing outside the western exit of the Union building
+1 Composure

-1 Shivers

Pass an active Composure check (10+) with the container left of Siileng outside the pawn shop. Bought from Siileng for 4.5 réal
+1 Half Light

-1 Rhetoric

Pass a Half-Light (Legendary) check when talking to the Skulls next to Kim's car (Day 4+)
+1 Drama

-1 Authority

Pass or fail a Half-Light (Legendary) check when talking to the Skulls next to Kim's car (Day 4+)
+1 Drama

+1 Electrochemistry

Found inside the apartment of the smoker on the balcony (Requires going there after 21:00)
+1 Composure

+1 Shivers

Found after succeeding a passive perception check under the Feld Building along the tunnel pathway
+1 Suggestion Found beneath the Feld building, in a locker (Day 3+)
+1 to Revacholian Nationhood Found in Rene's shack, in the Harbor (Day 5+)
+1 Logic Found in the fishing village's free shack.
+1 Esprit de Corps Found on the floor of your Hostel room

Neckwear[]

Neckwear
Name Bonuses Location
+1 Pain Threshold Found inside the ruined Church (Day 3+)
+1 Inland Empire On the fan in your room at the start of the game, requires passing a Savoir Faire active skill check (10+)
+2 Drama Found in the abandoned shack to the south-east of the fishing village.
+1 Rhetoric Convince the old war veteran near the bench by the Whirling-in-Rags with an active Drama check
+1 Inland Empire

+1 Volition

Checks the traps for Lena's husband then talk to him at the Whirling-In-Rags
+2 Empathy

-1 Composure

Found on the islet in the ruined area (Day 3+)
+1 Shivers

-2 Physical Instrument

Found on a post in the water, near Land's End (Day 3+)

Shirts[]

Shirts
Name Bonuses Location
+1 Logic Found in a drawer in Gary's home
+1 Physical Instrument

+1 Shivers

-2 Authority

Bought in the pawn shop
+1 Physical Instrument Next to King Filppe’s statue in the lorry jam
+1 Conceptualization

-1 Suggestion

Hanging from the shower curtain rack in your room at the start of the game
+1 Drama Basement of the Doomed Commercial Area, right next to the exit that lead to outside
+1 Rhetoric

-1 Empathy

South of radio tower at Land's End, directly east of closed bunker door
+1 Pain Threshold

+1 Volition

-1 Empathy

(Capable of stopping a bullet)

Pass a passive perception check when talking to Gary, then pass an active composure check
+1 Hand/eye Coordination Found on the islet in the ruined area (Day 3+)

Gloves[]

Gloves
Name Bonuses Location
+1 Electrochemistry Found in the dumpster outside the pawn shop
+1 Interfacing

Talk to the Gardener outside the Whirling-in-Rags and when you exit the conversation ask for her gloves.

+2 Interfacing Talk to Cindy the Skull about the armor pieces and she'll tell you about the little girl that took the gloves.

Then talk to the little girl inside the house at the fishing village about them (Day 3+) and go outside to find

them in a sand castle area near the house.

+1 Half Light In the Harbor area, next to Evart's container.

Pants[]

Pants
Name Bonuses Location
+2 Half Light

-1 Composure

-1 Savoir Faire

Fail an active Composure check (<10) when investigating a container near Siileng outside the pawn shop
+1 to Kingdom of Conscience By a shack near the fishing village (Day 3+)
+1 Savoir Faire

+1 Physical Instrument

Talk to Cuno about the clothing found in the dumpster, then want to buy the pants from him, requires being on his good side.
-1 Savoir Faire

+1 Electrochemistry

On the floor of your room at the start of the game
+1 Electrochemistry

-1 Reaction Speed

Found in the coal room near Cindy the Skull
+1 Reaction Speed Found in Rene's shack, in the Harbor (Day 5+)
+2 Visual Calculus

+1 to Kingdom of Conscience

NOTE: The item exists only in the game's database. Not actually implemented.
+1 Logic Found in Cuno's apartment, hanging on a clothesline above his sleeping father
+1 Physical Instrument
+1 Authority

+1 Suggestion

Found in the hostel in Harries room on the shelf when you wake up after the tribunal. (May have to be on Hardcore difficulty to get this)

Shoes[]

Shoes
Name Bonuses Location
+2 Authority

-1 Composure

Before sending the corpse off for processing, be on the task to steal the boots and have Kim no longer with you.

Then take them from the corpse and clean them in the kitchen of the Whirling-in-Rags

+1 Empathy Found in the ruined Church (Day 3+)
+1 Composure

-1 Savoir Faire

One is hanging from the coat rack in your room the other is outside the window on the balcony
+1 Perception Found on the dock in the fishing village (Day 3+)
+1 to Indirect Modes of Taxation Found in the apartment with the realtor near the cleaning lady
+1 Reaction Speed

+1 Hand/Eye Coordination

-1 Encyclopedia

Bought from Siileng for 50 real from the box right next to him
+1 Perception

+1 to Indirect Modes of Taxation

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