Disco Elysium Wiki
Disco Elysium Wiki
Tag: Visual edit
Tag: Visual edit
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|When investigating your ledger, pass an interfacing check to open the compartment and when starting to read the note, throw it away.
 
|When investigating your ledger, pass an interfacing check to open the compartment and when starting to read the note, throw it away.
 
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|Ledger of Hate..
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|Ledger of Failure and Hatred
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|<nowiki>+1 Inland Empire</nowiki>
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  +
  +
+1 Empathy
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  +
-2 Authority
 
|When investigating your ledger, pass an interfacing check to open the compartment and read the entire note.
 
|When investigating your ledger, pass an interfacing check to open the compartment and read the entire note.
 
|}
 
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Revision as of 05:56, 23 October 2019

This page covers the clothes and other pieces of apparel available to the Cop and informed by his dubious fashion sense.

Overview

Clothing can be equipped on your character to roleplay and show off your fashion sense or to min/max your stats as each one has different bonuses and penalties applied to it. Below is a list of their names, bonuses and locations. A few pieces will lead to different dialogue spoken by NPCs and thoughts in your head.

List

All Clothing
Name Bonuses Location
Flare-Cut Trousers -1 Savoir Faire

+1 Electrochemistry

On the floor of your room at the start of the game
Disco-Ass Blazer +1 Esprit de Corps On the couch in your room at the start of the game
Horrific Necktie +1 Inland Empire On the fan in your room at the start of the game, requires passing a Savoir Faire active skill check (10+)
White Satin Shirt +1 Conceptualization

-1 Suggestion

Hanging from the shower curtain rack in your room at the start of the game
Green Snakeskin Shoes +1 Composure

-1 Savoir Faire

One is hanging from the coat rack in your room the other is outside the window on the balcony
Yellow Gardening Gloves +1 Interfacing Talk to the Gardener outside the Whirling-in-Rags and when you exit the conversation ask for her gloves
Neat Office Shades +1 Visual Calculus

-1 Drama

Inside the bathroom of the Union building
RCM Patrol Cloak +1 Esprit de Corps

+1 Shivers

Hanging on a railing outside the western exit of the Union building
Orange Bum Hat +1 Reaction Speed

-1 Rhetoric

In a container in the alley behind the greenhouse next to Gary's door
"Amphibian" Sports Visor +1 Perception Fail a ? check with one of the containers next to Siileng outside the pawn shop
Dynamic Windbreaker "Surf" +1 Composure

-1 Shivers

Pass a Composure check with the container left of Siileng outside the pawn shop
Dick Mullen's Hat +1 Encyclopedia Convince the owner of the bookstore to allow her daughter inside after talking to her daughter about being a detective and deducing why she bites her nails,

then speak to the daughter after she's inside

Hats
Name Bonuses Location
Orange Bum Hat +1 Reaction Speed

-1 Rhetoric

In a container in the alley behind the greenhouse next to Gary's door
"Amphibian" Sports Visor +1 Perception Fail an active Conceptualization check (<13) with one of the containers next to Siileng outside the pawn shop
Dick Mullen's Hat +1 Encyclopedia Convince the owner of the bookstore to allow her daughter inside after talking to her daughter about being a detective and deducing why she bites her nails,

then speak to the daughter after she's inside

RCM Lieutenant's Cap +1 Authority Gotten from "The Pigs" on the boardwalk after disarming her (Day 3+)
Revolutionary's Hat Unlocks "Mazovian Socio-Economics" thought Found in the bunker room under the Feld Building (Day 3+)
Faln "Pipo" Pipo +2 Logic

-1 Perception

Found in the southwestern most area of the boardwalk in a container (Day 3+)
Fairweather T-500 Helmet +1 Half Light

-1 Suggestion

Found in a nest on the islet with the ruins (Day 3+)
Samaran Conical Hat +1 Logic

-1 Suggestion

Found inside the apartment of the smoker on the balcony (Requires going there after 21:00)
Glasses
Name Bonuses Location
Sunglasses "Sub-Insulindic Redezvous" +1 Perception

+1 Inland Empire

Pass an active Conceptualization check (13+) when rummaging through the box of glasses next to Siileng outside the pawn shop
Shades of Self-Destruction +1 Electrochemistry

-1 Logic

Investigate the first glasses you find in the box of glasses next to Siileng outside the pawn shop
Mega-Bino's Prescription Lenses +2 Encyclopedia

-4 Perception

In a container in the fish market area of the boardwalk (Day 3+)
Oversized Superstar Sunglasses +1 Savoir Faire

-1 Visual Calculus

Flip-up Glasses "The Auditor" +1 Logic

-1 Authority

Jamrock Biker-Cop Sunnies +1 Empathy

-1 Logic

Jackets
Name Bonuses Location
Pinball Maker's Coat +1 Empathy

+1 Hand/Eye Coordination

Behind the blue door in the Whirling-in-Rags kitchen
"Frittte" Plastic Rain Coat +1 Endurance Able to be stolen (interfacing check) or purchased from Frittters
Saramirizian Lounge Jacket +1 Conceptualization In the padlocked apartment with the Bust near the cleaning lady
Signal-Blue Naval Coat +1 Suggestion

-1 Half Light

In a container just below Cindy the Skull, might require the multi-tool to acquire
RCM Commander's Jacket +1 Esprit de Corps

+1 Visual Calculus

Found in your car
Faln "Faln" Windbreaker +1 Pain Threshold

+1 Half Light

-1 Drama

Found in the fishmarket area of the boardwalk (day +3) hanging from a fence, you must have the old lady in the fishing village clean it for you
RCM Patrol Cloak +1 Esprit de Corps

+1 Shivers

Hanging on a railing outside the western exit of the Union building
Dynamic Windbreaker "Surf" +1 Composure

-1 Shivers

Pass an active Composure check (10+) with the container left of Siileng outside the pawn shop
Leather Jacket "F- The World" +1 Half Light

-1 Rhetoric

Pass a ? check when talking to the Skulls next to Kim's car (Day 4+)
Leather Jacket "PF" +1 Drama

-1 Authority

Pass or fail a ? check when talking to the Skulls next to Kim's car (Day 4+)
Party Dragon's Silk Robe +1 Drama

+1 Electrochemistry

Found inside the apartment of the smoker on the balcony (Requires going there after 21:00)
Polar Anorak +1 Composure

+1 Shivers

Found after succeeding a passive perception check under the Feld Building along the tunnel pathway
Interisolary Suit Jacket +1 Suggestion
Neckwear
Name Bonuses Location
Mesque Banger's Silk Scarf +1 Pain Threshold
Horrific Necktie +1 Inland Empire On the fan in your room at the start of the game, requires passing a Savoir Faire active skill check (10+)
Bow Knot +2 Drama
Medal "The Setting Sun" +1 Rhetoric Convince the old war veteran near the bench by the Whirling-in-Rags with an active Drama check
Eight-Eyed Teratorn Tie +1 Inland Empire

+1 Volition

Checks the traps for Lena's husband then talk to him at the Whirling-In-Rags
Army Surplus Winter Scarf +2 Empathy

-1 Composure

Found on the islet in the ruined area (Day 3+)
Shirts
Name Bonuses Location
Interisolary Dress Shirt +1 Logic
T-Shirt "Man from Hjelmdall" +1 Physical Instrument

+1 Shivers

-2 Authority

Pawn shop
White Tank Top +1 Physical Instrument
White Satin Shirt +1 Conceptualization

-1 Suggestion

Hanging from the shower curtain rack in your room at the start of the game
Insane Mesh Tank Top +1 Drama
White Polo Shirt +1 Rhetoric

-1 Empathy

Fairweather T-500 Cuirass +1 Pain Threshold

+1 Volition

-1 Empathy

(Capable of stopping a bullet)

Pass a passive perception check when talking to Gary, then pass an active composure check
FALN "Arrower" Shirt +1 Hand/eye Coordination Found on the islet in the ruined area (Day 3+)
Gloves
Name Bonuses Location
Fingerless Gloves +1 Electrochemistry
Yellow Gardening Gloves +1 Interfacing Talk to the Gardener outside the Whirling-in-Rags and when you exit the conversation ask for her gloves
Fairweather T-500 Gauntlets +2 Interfacing Talk to Cindy the Skull about the armor pieces and she'll tell you about the little girl that took the gloves.

Then talk to the little girl inside the house at the fishing village about them (Day 3+) and go outside to find

them in a sand castle area near the house.

Pants
Name Bonuses Location
Itchy Pants +2 Half Light

-1 Composure

-1 Savoir Faire

Fail an active Composure check (<10) when investigating a container near Siileng outside the pawn shop
Interisolary Trousers Unlocks the "Kingdom of Conscience" Thought By a shack near the fishing village (Day 3+)
FALN "Modular" Track Pants +1 Savoir Faire

+1 Physical Instrument

Talk to Cuno about the clothing found in the dumpster, then want to buy the pants from him, requires being on his good side.
Flare-Cut Trousers -1 Savoir Faire

+1 Electrochemistry

On the floor of your room at the start of the game
Pour L'Homme Labourer Jeans +1 Electrochemistry

-1 Reaction Speed

Found in the coal room near Cindy the Skull
Shoes
Name Bonuses Location
Fairweather T-500 Greaves +2 Authority

-1 Composure

Being sending the corpse off for processing, be on the task to steal the boots and have Kim no longer with you.

Then take them from the corpse and clean them in the kitchen of the Whirling-in-Rags

Mesque Banger's Red Brogues +1 Empathy
Green Snakeskin Shoes +1 Composure

-1 Savoir Faire

One is hanging from the coat rack in your room the other is outside the window on the balcony
Franconigerian Cavalry Boots +1 Perception Found on the dock in the fishing village (Day 3+)
Black Monkstraps Unlocks "Indirect Modes of Taxation" Thought Found in the apartment with the realtor near the cleaning lady
FALN "Ultra" Series Sneakers +1 Reaction Speed

+1 Hand/Eye Coordination

-1 Encyclopedia

Bought from Siileng for 50 real from the box right next to him
Handheld Tools with bonuses
Name Bonuses Location
Ledger of Oblivion +1 Authority

+1 Suggestion

-1 Inland Empire

When investigating your ledger, pass an interfacing check to open the compartment and when starting to read the note, throw it away.
Ledger of Failure and Hatred +1 Inland Empire

+1 Empathy

-2 Authority

When investigating your ledger, pass an interfacing check to open the compartment and read the entire note.
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