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|When investigating your ledger, pass an interfacing check to open the compartment and when starting to read the note, throw it away. |
|When investigating your ledger, pass an interfacing check to open the compartment and when starting to read the note, throw it away. |
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|When investigating your ledger, pass an interfacing check to open the compartment and read the entire note. |
|When investigating your ledger, pass an interfacing check to open the compartment and read the entire note. |
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Revision as of 05:56, 23 October 2019
This page covers the clothes and other pieces of apparel available to the Cop and informed by his dubious fashion sense.
Overview
Clothing can be equipped on your character to roleplay and show off your fashion sense or to min/max your stats as each one has different bonuses and penalties applied to it. Below is a list of their names, bonuses and locations. A few pieces will lead to different dialogue spoken by NPCs and thoughts in your head.
List
Name | Bonuses | Location |
---|---|---|
Flare-Cut Trousers | -1 Savoir Faire
+1 Electrochemistry |
On the floor of your room at the start of the game |
Disco-Ass Blazer | +1 Esprit de Corps | On the couch in your room at the start of the game |
Horrific Necktie | +1 Inland Empire | On the fan in your room at the start of the game, requires passing a Savoir Faire active skill check (10+) |
White Satin Shirt | +1 Conceptualization
-1 Suggestion |
Hanging from the shower curtain rack in your room at the start of the game |
Green Snakeskin Shoes | +1 Composure
-1 Savoir Faire |
One is hanging from the coat rack in your room the other is outside the window on the balcony |
Yellow Gardening Gloves | +1 Interfacing | Talk to the Gardener outside the Whirling-in-Rags and when you exit the conversation ask for her gloves |
Neat Office Shades | +1 Visual Calculus
-1 Drama |
Inside the bathroom of the Union building |
RCM Patrol Cloak | +1 Esprit de Corps
+1 Shivers |
Hanging on a railing outside the western exit of the Union building |
Orange Bum Hat | +1 Reaction Speed
-1 Rhetoric |
In a container in the alley behind the greenhouse next to Gary's door |
"Amphibian" Sports Visor | +1 Perception | Fail a ? check with one of the containers next to Siileng outside the pawn shop |
Dynamic Windbreaker "Surf" | +1 Composure
-1 Shivers |
Pass a Composure check with the container left of Siileng outside the pawn shop |
Dick Mullen's Hat | +1 Encyclopedia | Convince the owner of the bookstore to allow her daughter inside after talking to her daughter about being a detective and deducing why she bites her nails,
then speak to the daughter after she's inside |
Name | Bonuses | Location |
---|---|---|
Orange Bum Hat | +1 Reaction Speed
-1 Rhetoric |
In a container in the alley behind the greenhouse next to Gary's door |
"Amphibian" Sports Visor | +1 Perception | Fail an active Conceptualization check (<13) with one of the containers next to Siileng outside the pawn shop |
Dick Mullen's Hat | +1 Encyclopedia | Convince the owner of the bookstore to allow her daughter inside after talking to her daughter about being a detective and deducing why she bites her nails,
then speak to the daughter after she's inside |
RCM Lieutenant's Cap | +1 Authority | Gotten from "The Pigs" on the boardwalk after disarming her (Day 3+) |
Revolutionary's Hat | Unlocks "Mazovian Socio-Economics" thought | Found in the bunker room under the Feld Building (Day 3+) |
Faln "Pipo" Pipo | +2 Logic
-1 Perception |
Found in the southwestern most area of the boardwalk in a container (Day 3+) |
Fairweather T-500 Helmet | +1 Half Light
-1 Suggestion |
Found in a nest on the islet with the ruins (Day 3+) |
Samaran Conical Hat | +1 Logic
-1 Suggestion |
Found inside the apartment of the smoker on the balcony (Requires going there after 21:00) |
Name | Bonuses | Location |
---|---|---|
Sunglasses "Sub-Insulindic Redezvous" | +1 Perception
+1 Inland Empire |
Pass an active Conceptualization check (13+) when rummaging through the box of glasses next to Siileng outside the pawn shop |
Shades of Self-Destruction | +1 Electrochemistry
-1 Logic |
Investigate the first glasses you find in the box of glasses next to Siileng outside the pawn shop |
Mega-Bino's Prescription Lenses | +2 Encyclopedia
-4 Perception |
In a container in the fish market area of the boardwalk (Day 3+) |
Oversized Superstar Sunglasses | +1 Savoir Faire
-1 Visual Calculus |
|
Flip-up Glasses "The Auditor" | +1 Logic
-1 Authority |
|
Jamrock Biker-Cop Sunnies | +1 Empathy
-1 Logic |
Name | Bonuses | Location |
---|---|---|
Pinball Maker's Coat | +1 Empathy
+1 Hand/Eye Coordination |
Behind the blue door in the Whirling-in-Rags kitchen |
"Frittte" Plastic Rain Coat | +1 Endurance | Able to be stolen (interfacing check) or purchased from Frittters |
Saramirizian Lounge Jacket | +1 Conceptualization | In the padlocked apartment with the Bust near the cleaning lady |
Signal-Blue Naval Coat | +1 Suggestion
-1 Half Light |
In a container just below Cindy the Skull, might require the multi-tool to acquire |
RCM Commander's Jacket | +1 Esprit de Corps
+1 Visual Calculus |
Found in your car |
Faln "Faln" Windbreaker | +1 Pain Threshold
+1 Half Light -1 Drama |
Found in the fishmarket area of the boardwalk (day +3) hanging from a fence, you must have the old lady in the fishing village clean it for you |
RCM Patrol Cloak | +1 Esprit de Corps
+1 Shivers |
Hanging on a railing outside the western exit of the Union building |
Dynamic Windbreaker "Surf" | +1 Composure
-1 Shivers |
Pass an active Composure check (10+) with the container left of Siileng outside the pawn shop |
Leather Jacket "F- The World" | +1 Half Light
-1 Rhetoric |
Pass a ? check when talking to the Skulls next to Kim's car (Day 4+) |
Leather Jacket "PF" | +1 Drama
-1 Authority |
Pass or fail a ? check when talking to the Skulls next to Kim's car (Day 4+) |
Party Dragon's Silk Robe | +1 Drama
+1 Electrochemistry |
Found inside the apartment of the smoker on the balcony (Requires going there after 21:00) |
Polar Anorak | +1 Composure
+1 Shivers |
Found after succeeding a passive perception check under the Feld Building along the tunnel pathway |
Interisolary Suit Jacket | +1 Suggestion |
Name | Bonuses | Location |
---|---|---|
Mesque Banger's Silk Scarf | +1 Pain Threshold | |
Horrific Necktie | +1 Inland Empire | On the fan in your room at the start of the game, requires passing a Savoir Faire active skill check (10+) |
Bow Knot | +2 Drama | |
Medal "The Setting Sun" | +1 Rhetoric | Convince the old war veteran near the bench by the Whirling-in-Rags with an active Drama check |
Eight-Eyed Teratorn Tie | +1 Inland Empire
+1 Volition |
Checks the traps for Lena's husband then talk to him at the Whirling-In-Rags |
Army Surplus Winter Scarf | +2 Empathy
-1 Composure |
Found on the islet in the ruined area (Day 3+) |
Name | Bonuses | Location |
---|---|---|
Interisolary Dress Shirt | +1 Logic | |
T-Shirt "Man from Hjelmdall" | +1 Physical Instrument
+1 Shivers -2 Authority |
Pawn shop |
White Tank Top | +1 Physical Instrument | |
White Satin Shirt | +1 Conceptualization
-1 Suggestion |
Hanging from the shower curtain rack in your room at the start of the game |
Insane Mesh Tank Top | +1 Drama | |
White Polo Shirt | +1 Rhetoric
-1 Empathy |
|
Fairweather T-500 Cuirass | +1 Pain Threshold
+1 Volition -1 Empathy (Capable of stopping a bullet) |
Pass a passive perception check when talking to Gary, then pass an active composure check |
FALN "Arrower" Shirt | +1 Hand/eye Coordination | Found on the islet in the ruined area (Day 3+) |
Name | Bonuses | Location |
---|---|---|
Fingerless Gloves | +1 Electrochemistry | |
Yellow Gardening Gloves | +1 Interfacing | Talk to the Gardener outside the Whirling-in-Rags and when you exit the conversation ask for her gloves |
Fairweather T-500 Gauntlets | +2 Interfacing | Talk to Cindy the Skull about the armor pieces and she'll tell you about the little girl that took the gloves.
Then talk to the little girl inside the house at the fishing village about them (Day 3+) and go outside to find them in a sand castle area near the house. |
Name | Bonuses | Location |
---|---|---|
Itchy Pants | +2 Half Light
-1 Composure -1 Savoir Faire |
Fail an active Composure check (<10) when investigating a container near Siileng outside the pawn shop |
Interisolary Trousers | Unlocks the "Kingdom of Conscience" Thought | By a shack near the fishing village (Day 3+) |
FALN "Modular" Track Pants | +1 Savoir Faire
+1 Physical Instrument |
Talk to Cuno about the clothing found in the dumpster, then want to buy the pants from him, requires being on his good side. |
Flare-Cut Trousers | -1 Savoir Faire
+1 Electrochemistry |
On the floor of your room at the start of the game |
Pour L'Homme Labourer Jeans | +1 Electrochemistry
-1 Reaction Speed |
Found in the coal room near Cindy the Skull |
Name | Bonuses | Location |
---|---|---|
Fairweather T-500 Greaves | +2 Authority
-1 Composure |
Being sending the corpse off for processing, be on the task to steal the boots and have Kim no longer with you.
Then take them from the corpse and clean them in the kitchen of the Whirling-in-Rags |
Mesque Banger's Red Brogues | +1 Empathy | |
Green Snakeskin Shoes | +1 Composure
-1 Savoir Faire |
One is hanging from the coat rack in your room the other is outside the window on the balcony |
Franconigerian Cavalry Boots | +1 Perception | Found on the dock in the fishing village (Day 3+) |
Black Monkstraps | Unlocks "Indirect Modes of Taxation" Thought | Found in the apartment with the realtor near the cleaning lady |
FALN "Ultra" Series Sneakers | +1 Reaction Speed
+1 Hand/Eye Coordination -1 Encyclopedia |
Bought from Siileng for 50 real from the box right next to him |
Name | Bonuses | Location |
---|---|---|
Ledger of Oblivion | +1 Authority
+1 Suggestion -1 Inland Empire |
When investigating your ledger, pass an interfacing check to open the compartment and when starting to read the note, throw it away. |
Ledger of Failure and Hatred | +1 Inland Empire
+1 Empathy -2 Authority |
When investigating your ledger, pass an interfacing check to open the compartment and read the entire note. |