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Clothing is a category of items in Disco Elysium that Harrier Du Bois may equip.

Table[]

Name Slot First Effect Second Effect Third Effect
Ledger of Failure and Hatred Tool INL +1 EMP +1 AUT -2
Ledger of Oblivion Tool INL -1 AUT +1 SUG +1
Amphibian Sports Visor Hat PER +1
Camionneur Cap Hat HAN +1
Dick Mullen's Hat Hat ENC +1
Fairweather T-500 Helmet Hat HAL +1 SUG -1
FALN Pipo Pipo Hat LOG +2 PER -1
Orange Bum Hat Hat RHE -1 REA +1
RCM Lieutenant's Cap Hat AUT +1
Samaran Conical Hat Hat LOG +1 SUG -1
Specialist-Grade Headset Hat INL +2 REA -1
Flip-up Glasses The Auditor Glasses LOG +1 AUT -1
Jamrock Biker-Cop Sunnies Glasses LOG -1 EMP +1
Mega-Bino's Prescription Lenses Glasses ENC +2 PER -1
Neat Office Shades Glasses DRA -1 VIS +1
Oversized Superstar Sunglasses Glasses VIS -1 SAV +1
Shades of Self-Destruction Glasses LOG -1 ELE +1
Sunglasses Sub-Insulindic Rendezvous Glasses INL +1 PER -1
Disco-Ass Blazer Jacket ESP +1

Dynamic Winderbreaker Surf

Jacket SHI -1 COM +1

FALN Faln Windbreaker

Jacket DRA -1 PAI +1 HAL +1

FRITTTE Plastic Rain Coat

Jacket END +1

Interisolary Suit Jacket

Jacket SUG +1

Korojev Jacket

Jacket LOG +1

Leather Jacket Fuck the World

Jacket RHE -1 HAL +1

Leather Jacket Pissf****t

Jacket DRA +1 AUT -1

Party Dragon's Silk Robe

Jacket DRA +1 ELE +1

Pinball Maker's Coat

Jacket EMP +1 HAN +1

Polar Anorak

Jacket SHI +1 COM +1

RCM Commander's Jacket

Jacket VIS +1 ESP +1
RCM Patrol Cloak Jacket ESP +1 SHI +1
Reflective Construction Vest Jacket END +1 REA -1
Saramirizian Lounge Jacket Jacket CON +1

Signal-Blue Naval Coat

Jacket SUG +1 HAL -1
Army Surplus Winter Scarf Neck EMP +2 COM -1
Bow Knot Neck DRA +2
Eight-Eyed Teratorn Tie Neck VOL +1 INL +1
Horrific Necktie Neck INL +1

Medal The Setting Sun

Neck RHE +1

Mesque Banger's Silk Scarf

Neck PAI +1

Scented Scarf

Neck PHY -2 SHI +1
Fairweather T-500 Cuirass Shirt VOL +1 EMP -1 PAI +1
FALN Arrower Shirt Shirt HAN +1

Insane Mesh Tank Top

Shirt DRA +1
Interisolary Dress Shirt Shirt LOG +1
T-Shirt Man From Hjelmdall Shirt AUT -2 PHY +1 SHI +1
White Polo Shirt Shirt RHE +1 EMP -1
White Satin Shirt Shirt CON +1 SUG -1
White Tank Top Shirt PHY +1
Fairweather T-500 Gauntlets Gloves INT +2

Fingerless Gloves

Gloves ELE +1

Yellow Gardening Gloves

Gloves INT +1

FALN Ultra Series Gloves

Gloves HAL +1

FALN Modular Track Pants

Pants PHY +1 SAV +1
Flare-cut Trousers Pants ELE +1 SAV -1
Itchy Pants Pants HAL +2 SAV -1 COM -1
Pour L'Homme Labourer Jeans Pants ELE +1 REA -1
RCM Lieutenant's Pants Pants AUT +1 SUG +1
Regular Black Jeans Pants COM +1

Royal Carabineer Pants

Pants REA +1
Fairweather T-500 Greaves Shoes AUT +2 COM -1
FALN Ultra Series Sneakers Shoes ENC -1 HAN +1 REA +1
Franconigerian Cavalry Boots Shoes PER +1

Green Snakeskin Shoes

Shoes SAV -1 COM +1
Mesque Banger's Red Brogues Shoes EMP +1

Speedfreaks DONKS

Shoes PHY +1 ELE +1 INT -1

List[]

Hats[]

Hats
Name Bonuses Location
+1 Perception Fail an active Conceptualization check (<13) with one of the containers next to Siileng outside the pawn shop
+1 Hand-Eye Coordination Feld building: In a secret room underneath the building itself (Day 3+). (citation/conditions needed)
+1 Encyclopedia Convince the owner of the bookstore to allow her daughter inside after talking to her daughter about being a detective and deducing why she bites her nails,

then speak to the daughter after she's inside

+1 Half Light

-1 Suggestion

Found in a nest on the islet with the ruins (Day 3+)
+2 Logic

-1 Perception

Found in the southwestern most area of the boardwalk in a container (Day 3+)
+1 Reaction Speed

-1 Rhetoric

In a container in the alley behind the greenhouse next to Gary's door.
+1 Authority Gotten from "The Pigs" on the boardwalk after disarming her (Day 3+)
+1 to Mazovian Socio-Economics Found in the bunker room under the Feld Building (Day 3+)
+1 Logic

-1 Suggestion

Found inside the apartment of the smoker on the balcony (Requires going there after 21:00) (Day 2+)
+2 Inland Empire

-1 Reaction Speed

Complete the moralist vision quest without getting picked up by the airship.

Glasses[]

Glasses
Name Bonuses Location
+1 Logic

-1 Authority

In the closet, right across from the back door entrance to the Apartment Building.
+1 Empathy

-1 Logic

Found in a container, on the far side of the water lock, near the raised drawbridge/roadway (Day 3+). Requires tool to open.
+2 Encyclopedia

-1 Perception

In a container in the fish market area of the boardwalk (Day 3+)
+1 Visual Calculus

-1 Drama

Found in the Union building, inside of the bathroom
+1 Savoir Faire

-1 Visual Calculus

In a container south of the cryptozoologists (Day 3+)
+1 Electrochemistry

-1 Logic

Investigate the first glasses you find in the box of glasses next to Siileng outside the pawn shop. Bought from Siileng for 2.50.
-1 Perception

+1 Inland Empire

Pass an active Conceptualization check (13+) when rummaging through the box of glasses next to Siileng outside the pawn shop. Bought from Siileng for 3.00

Jackets[]

Jackets
Name Bonuses Location
+1 Esprit de Corps Found on the floor of your Hostel room
+1 Composure

-1 Shivers

Pass an active Composure check (10+) with the container left of Siileng outside the pawn shop. Bought from Siileng for 4.50.
+1 Pain Threshold

+1 Half Light

-1 Drama

Found in the fishmarket area of the boardwalk (Day 3+) hanging from a fence, you must have the old lady in the fishing village clean it for you.
+1 Endurance Able to be stolen (interfacing check) or purchased from FRITTTE for 4.00
+1 Suggestion Found beneath the Feld building, in a locker (Day 3+)
+1 Logic Found in the fishing village's free shack.
+1 Half Light

-1 Rhetoric

Pass a Half-Light (Legendary) check when talking to the Skulls next to Kim's car (Day 4+)
+1 Drama

-1 Authority

Pass or fail a Half-Light (Legendary) check when talking to the Skulls next to Kim's car (Day 4+)
+1 Drama

+1 Electrochemistry

Found inside the apartment of the smoker on the balcony (Requires going there after 21:00)
+1 Empathy

+1 Hand/Eye Coordination

Behind the blue door in the Whirling-in-Rags kitchen.
+1 Composure

+1 Shivers

Found after succeeding a passive perception check under the Feld Building along the tunnel pathway
+1 Esprit de Corps

+1 Visual Calculus

Found in your car
+1 Esprit de Corps

+1 Shivers

Hanging on a railing outside the western exit of the Union building.
+1 Endurance

-1 Reaction Speed

Obtained in Communist Vision Quest
+1 to Revacholian Nationhood Found in Rene's shack, in the Harbor (Day 5+)
+1 Conceptualization In the padlocked apartment with the Bust near the cleaning lady.
+1 Suggestion

-1 Half Light

In a container just below Cindy the Skull, requires the prybar.

Neckwear[]

Neckwear
Name Bonuses Location
+2 Empathy

-1 Composure

Found on the islet in the ruined area (Day 3+)
+2 Drama Found in the abandoned shack to the south-east of the fishing village.
+1 Inland Empire

+1 Volition

Check the traps for Morell, the Cryptozoologist then talk to him at the Whirling-In-Rags.
+1 Inland Empire On the fan in your room at the start of the game, requires passing a Savoir Faire active skill check (10+)
+1 Rhetoric Convince René Arnoux with an active Drama check.
+1 Pain Threshold Found inside the ruined Church (Day 3+)
+1 Shivers

-2 Physical Instrument

Found on a post in the water, near Land's End (Day 3+)

Shirts[]

Shirts
Name Bonuses Location
+1 Pain Threshold

+1 Volition

-1 Empathy

(Capable of stopping a bullet)

Pass a passive perception check when talking to Gary, then pass an active composure check.
+1 Hand/Eye Coordination Found on the islet in the ruined area (Day 3+)
+1 Drama Basement of the Doomed Commercial Area, right next to the exit that leads outside.
+1 Logic Found in a drawer in Gary's home.
+1 Physical Instrument

+1 Shivers

-2 Authority

Bought in the pawn shop for 2.00.
+1 Rhetoric

-1 Empathy

South of radio tower at Land's End, directly west of closed bunker door.
+1 Conceptualization

-1 Suggestion

Hanging from the shower curtain rack in your room at the start of the game.
+1 Physical Instrument Next to King Filippe’s statue in the lorry jam.

Gloves[]

Gloves
Name Bonuses Location
+2 Interfacing Talk to Cindy the SKULL about the armor pieces and she'll tell you about the little girl that took the gloves.

Then talk to the little girl (Lily Carter) inside the house at the fishing village about them (Day 3+) and go outside to find them in a sand castle area near the house.

+1 Electrochemistry Found in the dumpster outside the pawn shop.
+1 Interfacing Talk to the Gardener outside the Whirling-in-Rags and when you exit the conversation ask for her gloves.
+1 Half Light In the Harbor area, next to Evart's container.

Pants[]

Pants
Name Bonuses Location
+1 Savoir Faire

+1 Physical Instrument

Talk to Cuno about the clothing found in the dumpster, then want to buy the pants from him, requires being on his good side. Bought for 15.00
-1 Savoir Faire

+1 Electrochemistry

On the floor of your room at the start of the game.
+1 to Kingdom of Conscience By a shack near the fishing village (Day 3+)
+2 Half Light

-1 Composure

-1 Savoir Faire

Fail an active Composure check (<10) when investigating a container near Siileng outside the pawn shop. Bought for 2.00
+1 Physical Instrument
+1 Electrochemistry

-1 Reaction Speed

Found in the coal room near Cindy the Skull
+1 Authority

+1 Suggestion

Found in the hostel in the Cop's room on the shelf when you wake up after the tribunal. Will not appear if the Pinball Maker's Coat has been picked up.
+1 Composure Found in Cuno's apartment, hanging on a clothesline above his sleeping father
+1 Reaction Speed Found in Rene's shack, in the Harbor (Day 5+)
Saramirizian Lounge Trousers
Saramirizian Lounge Trousers
+2 Visual Calculus

+1 to Kingdom of Conscience

NOTE: The item exists only in the game's database. Not actually implemented.

Shoes[]

Shoes
Name Bonuses Location
+1 to Indirect Modes of Taxation Found in the apartment with the realtor near the cleaning lady
+1 Perception

+1 to Indirect Modes of Taxation

+2 Authority

-1 Composure

Before sending the corpse off for processing, be on the task to steal the boots and have Kim no longer with you.

Then take them from the corpse and clean them in the kitchen of the Whirling-in-Rags

+1 Reaction Speed

+1 Hand/Eye Coordination

-1 Encyclopedia

Bought from Siileng for 50.00 from the box right next to him.
+1 Perception Found on the dock in the fishing village (Day 3+)
+1 Composure

-1 Savoir Faire

One is hanging from the coat rack in your room, the other is outside the window on the balcony.
+1 Empathy Found in the ruined Church (Day 3+)
+1 Physical Instrument

+1 Electrochemistry

-1 Interfacing

After hearing Lilienne's Twin talk about hearing voices on the Island, call in to Speedfreaks FM and ask for merch.
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