The Precarious World is a thought in Disco Elysium.
Description[ | ]
Problem[ | ]
Seems like the point of this game is *victory*. The absence of defeat on all fronts. Victory in business ventures and creative undertakings. Victory in love and over other people. Political victory. Ideological victory. Hell, even sexual victory. Definitely a lot of object-based victories, too -- having things and not losing them. One problem, though: not a lot of victors in sight. Everyone’s mostly losing. Why is that? And how do you *not* lose?
Solution[ | ]
How *not* to lose? It is impossible not to. The world is balanced on the edge of a knife. It’s a game of frayed nerves. You’re pushed on by numbers and punitive measures: pain, rejection, and unpaid bills. You can either play or you can crawl under a boat and waste away -- turn into salt or a flock of seagulls. Your enemies would *love* that. Or you can fight. The only way to load the dice is to keep on fighting.
Effects[ | ]
Requires 4h research time
- Research:
- All Red Checks fail.
- Completion:
- Critical success and failure thresholds lowered by 1.
Location[ | ]
- Pass the White Shivers check with the Dice Maker inside the Doomed Commercial Area behind the Bookstore.
Notes[ | ]
- In practice, this means a roll of 11 (5 + 6) counts as an automatic success regardless of the difficulty check.
- Likewise, a 3 (1 + 2) counts as an automatic failure.