Disco Elysium Wiki
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Disco Elysium Wiki
Precarious world

The Precarious World is a thought in Disco Elysium.

Description[ | ]

Problem[ | ]

Seems like the point of this game is *victory*. The absence of defeat on all fronts. Victory in business ventures and creative undertakings. Victory in love and over other people. Political victory. Ideological victory. Hell, even sexual victory. Definitely a lot of object-based victories, too -- having things and not losing them. One problem, though: not a lot of victors in sight. Everyone’s mostly losing. Why is that? And how do you *not* lose?

Solution[ | ]

How *not* to lose? It is impossible not to. The world is balanced on the edge of a knife. It’s a game of frayed nerves. You’re pushed on by numbers and punitive measures: pain, rejection, and unpaid bills. You can either play or you can crawl under a boat and waste away -- turn into salt or a flock of seagulls. Your enemies would *love* that. Or you can fight. The only way to load the dice is to keep on fighting.

Effects[ | ]

Requires 4h research time

  • Research:
    • All Red Checks fail.
  • Completion:
    • Critical success and failure thresholds lowered by 1.

Location[ | ]

Notes[ | ]

  • In practice, this means a roll of 11 (5 + 6) counts as an automatic success regardless of the difficulty check.
  • Likewise, a 3 (1 + 2) counts as an automatic failure.
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