Slate Action (talk | contribs) No edit summary Tag: Visual edit |
Slate Action (talk | contribs) (Added links and fixed a few typos.) Tag: Visual edit |
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|[[Apricot Chewing Gum Scented One]] |
|[[Apricot Chewing Gum Scented One]] |
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− | | |
+ | | -1 Reaction Speed |
|<nowiki>+2 Perception</nowiki> |
|<nowiki>+2 Perception</nowiki> |
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|5h 5m |
|5h 5m |
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− | |Open the hidden compartment in the clipboard (Active skill check [[Interfacing]] |
+ | |Open the hidden compartment in the clipboard (Active skill check [[Interfacing]] ≥ 10), smell your Ledger's Note, check the [[Pour L'Homme Labourer Jeans]] for the [[Apricot Chewing Gum Wrapper]], examine the wrapper and take a deep breath. |
|- |
|- |
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|[[Arno van Eyck (Thought)|Arno van Eyck]] |
|[[Arno van Eyck (Thought)|Arno van Eyck]] |
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Reveal Arno van Eyck gig posters in the world |
Reveal Arno van Eyck gig posters in the world |
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|50m |
|50m |
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− | |Once you give Egg Head the tape found in the tree, agree with Acele |
+ | |Once you give Egg Head the tape found in the tree, agree with Acele that Arno Van Eyck must live around here. (Must have converted the church into a dance club) |
|- |
|- |
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|[[Bankruptcy Sequence]] |
|[[Bankruptcy Sequence]] |
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|Int Check Failures give 1 Real |
|Int Check Failures give 1 Real |
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|5h 15m |
|5h 15m |
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− | |Talk the container in the dockyard open and successfully pitch a bad idea, like the welkin radio board game. (Requires an active Conceptualization check) |
+ | |Talk the container in the dockyard open and successfully pitch a bad idea, like the welkin radio board game. (Requires an active [[Conceptualization]] check) |
|- |
|- |
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|[[Boiadeiro]] |
|[[Boiadeiro]] |
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|6h 30m |
|6h 30m |
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− | |Pass an Inland Empire check when talking to |
+ | |Pass an [[Inland Empire]] check when talking to [[Call Me Mañana|Mañana]] (Union guy overlooking the strike) after wondering about your name. Must have talked to [[Evrart Claire|Evrart]] to open this dialogue. |
|- |
|- |
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|[[Bringing of the Law (Law-Jaw)]] |
|[[Bringing of the Law (Law-Jaw)]] |
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-1 Rhetoric |
-1 Rhetoric |
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|2h 55m |
|2h 55m |
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− | |Choose options that enforce the law, refer to yourself as the Lawbringer to Lilienne, the Net Picker (In the Fishing Village, Day 3 and beyond) |
+ | |Choose options that enforce the law, refer to yourself as the Lawbringer to [[Lilienne Carter|Lilienne]], the Net Picker (In the Fishing Village, Day 3 and beyond) |
|- |
|- |
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|[[Caustic Echo]] |
|[[Caustic Echo]] |
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+1 Rhetoric |
+1 Rhetoric |
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|5h 35m |
|5h 35m |
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− | |Pass a difficult Logic check with Soona at the church after investigating the void of sound (Day 3+) |
+ | |Pass a difficult [[Logic]] check with [[Soona Luukanen-Kilde|Soona]] at the church after investigating the void of sound (Day 3+) |
|- |
|- |
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|[[Coach Physical Instrument]] |
|[[Coach Physical Instrument]] |
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-1 Encyclopedia |
-1 Encyclopedia |
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|40m |
|40m |
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− | |Talk to |
+ | |Talk to [[René Arnoux]] - the old guy playing petanque. Your [[Physical Instrument]] starts telling you to play the ball. Instead observe, ask questions about the game and end up "failing" the throw. Requires at least 2 points in Physical Instrument. |
|- |
|- |
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|[[Col Do Ma Ma Daqua]] |
|[[Col Do Ma Ma Daqua]] |
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-1 Encyclopedia |
-1 Encyclopedia |
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|7h 10m |
|7h 10m |
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− | |Talk to Lena (Wheelchair lady) about the invisible Phasmid (Requires Suggestion) then go outside and listen closely |
+ | |Talk to [[Lena, the Cryptozoologist's wife|Lena]] (Wheelchair lady) about the invisible Phasmid (Requires [[Suggestion]]), then go outside and listen closely. |
|- |
|- |
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|[[Cop of the Apocalypse]] |
|[[Cop of the Apocalypse]] |
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+1 Espirit de Corps |
+1 Espirit de Corps |
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|2h 30m |
|2h 30m |
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− | |Keep referring to yourself as Detective Costeau (Requires failing a Conceptualization check), refuse your real name. |
+ | |Keep referring to yourself as Detective Costeau (Requires failing a [[Conceptualization]] check), refuse your real name. |
|- |
|- |
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|[[Fairweather T-500]] |
|[[Fairweather T-500]] |
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|Suicidal ideas every evening |
|Suicidal ideas every evening |
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|2h |
|2h |
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+ | |Chose suicidal dialogue options. |
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− | |Keep wanting to kill yourself |
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|- |
|- |
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|[[Finger Pistols (9mm)]] |
|[[Finger Pistols (9mm)]] |
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Empty hand slots give Suggestion +1 |
Empty hand slots give Suggestion +1 |
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|1h |
|1h |
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− | | |
+ | |Have 5+ [[Composure]] when first talking to [[Siileng]]. Choose to whip out your finger-shooters. |
|- |
|- |
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|[[Guillaume le Million (Thought)|Guillaume le Million]] |
|[[Guillaume le Million (Thought)|Guillaume le Million]] |
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All PSY (Purple) Learning Caps raised by 1 |
All PSY (Purple) Learning Caps raised by 1 |
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|4h 30m |
|4h 30m |
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− | |Pass an Encyclopedia check with the |
+ | |Pass an [[Encyclopedia]] check with the mirror in your room. |
|- |
|- |
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|[[Hardcore Aesthetic]] |
|[[Hardcore Aesthetic]] |
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+1 Endurance |
+1 Endurance |
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|1h 50m |
|1h 50m |
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− | |Manage to form the church nightclub, sync your sines with Noid, and pass the white Conceptualization check in his dialogue. |
+ | |Manage to form the church nightclub, sync your sines with [[Noid]], and pass the white [[Conceptualization]] check in his dialogue. |
|- |
|- |
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|[[Hobocop]] |
|[[Hobocop]] |
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Allows you to discuss sexuality with Kim |
Allows you to discuss sexuality with Kim |
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|8h |
|8h |
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− | |Pass the Composure check |
+ | |Pass the [[Composure]] check when talking to the [[Smoker on the Balcony]] and ask him if he's in the underground movement. |
|- |
|- |
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|[[Indirect Modes of Taxation]] |
|[[Indirect Modes of Taxation]] |
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-1 Empathy |
-1 Empathy |
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|1h 45m |
|1h 45m |
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− | |Pick up shoes in the Apartment block and wear them, Accept |
+ | |Pick up shoes in the Apartment block and wear them, Accept bribes from [[Rejoyce Leyton-Messier|Joyce]] (Rich Lady) and [[Evrart Claire|Evrart]] (Union Boss), Support Capitalist Ideals, basically any choice that supports just you making money. Your subconscious will contact you. |
|- |
|- |
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|[[Inexplicable Feminist Agenda]] |
|[[Inexplicable Feminist Agenda]] |
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-1 Electrochemistry |
-1 Electrochemistry |
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|3h 45m |
|3h 45m |
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− | |Get Garte to admit why Sylvie left when first talking to him with Kim and then claim to be a Feminist. |
+ | |Get [[Lawrence Garte|Garte]] to admit why [[Sylvie Malaìika|Sylvie]] left when first talking to him with Kim and then claim to be a Feminist. |
|- |
|- |
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|[[Jamais Vu (Derealization)]] |
|[[Jamais Vu (Derealization)]] |
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All INT (Blue) learning caps raised by 1 |
All INT (Blue) learning caps raised by 1 |
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|3h 25m |
|3h 25m |
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− | |Talk to Lena (Wheelchair lady) about understanding your reality she will refer you to Joyce (Rich Lady) who you can converse with about reality to unlock this. |
+ | |Talk to [[Lena, the Cryptozoologist's wife|Lena]] (Wheelchair lady) about understanding your reality she will refer you to [[Rejoyce Leyton-Messier|Joyce]] (Rich Lady) who you can converse with about reality to unlock this. |
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|- |
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|[[Kingdom of Conscience]] |
|[[Kingdom of Conscience]] |
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-1 Logic |
-1 Logic |
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|1h 15m |
|1h 15m |
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− | |Talk to Cuno about the Magnesium in his Shack. |
+ | |Talk to [[Kuuno de Ruyter|Cuno]] about the Magnesium in his Shack. |
|- |
|- |
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|[[Mazovian Socio-Economics]] |
|[[Mazovian Socio-Economics]] |
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-1 Authority |
-1 Authority |
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|3h 10m |
|3h 10m |
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− | |Choose left wing dialogue options. (Communist ones) Your Rhetoric will contact you. |
+ | |Choose left wing dialogue options. (Communist ones) Your [[Rhetoric]] will contact you. |
|- |
|- |
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|[[Motorway South]] |
|[[Motorway South]] |
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All PSY (Purple) White Checks Unlocked |
All PSY (Purple) White Checks Unlocked |
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|45m |
|45m |
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− | |Try and fail to open the bunker door north of the Church, Red Interfacing Check (Day 3+) |
+ | |Try and fail to open the bunker door north of the Church, Red [[Interfacing]] Check (Day 3+) |
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|- |
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|[[Opioid Receptor Antagonist]] |
|[[Opioid Receptor Antagonist]] |
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No negative effects from alcohol |
No negative effects from alcohol |
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|55m |
|55m |
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− | |Talk to Klaasje about her drugs and tell her they're nothing to be proud of. |
+ | |Talk to [[Klaasje]] about her drugs and tell her they're nothing to be proud of. |
|- |
|- |
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|[[Overproductive Honour Glands]] |
|[[Overproductive Honour Glands]] |
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|Learning cap for Authority raised to 5 |
|Learning cap for Authority raised to 5 |
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|20m |
|20m |
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− | |Do honourable activities, refuse |
+ | |Do honourable activities, refuse bribes from [[Rejoyce Leyton-Messier|Joyce]] and [[Evrart Claire|Evrart]], keep your word, etc. |
|- |
|- |
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|[[Regular Law Official]] |
|[[Regular Law Official]] |
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All learning caps raised to 3 |
All learning caps raised to 3 |
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|1h 20m |
|1h 20m |
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− | |Be normal and boring. Your |
+ | |Be normal and boring. Your [[Drama]] will contact you. |
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|[[Remote Viewers Division]] |
|[[Remote Viewers Division]] |
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-1 Drama |
-1 Drama |
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|6h |
|6h |
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− | |Choose ESP options |
+ | |Choose ESP-related dialogue options. |
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|- |
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|[[Revacholian Nationhood]] |
|[[Revacholian Nationhood]] |
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<nowiki>*</nowiki>FYS boost is currently bugged and doesn't work |
<nowiki>*</nowiki>FYS boost is currently bugged and doesn't work |
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|9h 10m |
|9h 10m |
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− | | |
+ | |Choose "Traditionalist" (Fascist) dialogue options. Eventually your [[Endurance]] will contact you. |
|- |
|- |
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|[[Rigorous Self-Critique]] |
|[[Rigorous Self-Critique]] |
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| +2 Perception |
| +2 Perception |
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|3h 15m |
|3h 15m |
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− | |Talk to the Lena, Lilenne and |
+ | |Talk to the [[Lena, the Cryptozoologist's wife|Lena]], [[Lilienne Carter|Lilenne]] and the [[Working Class Woman]] about missing people. |
|- |
|- |
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|[[Some kind of Superstar]] |
|[[Some kind of Superstar]] |
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Composure |
Composure |
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|1h 10m |
|1h 10m |
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− | |Keep referring to yourself as a Superstar. Can happen after the "Sunday" talk with Klaasje on the roof. |
+ | |Keep referring to yourself as a Superstar. Can happen after the "Sunday" talk with [[Klaasje]] on the roof. |
|- |
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|[[The Bow Collector]] |
|[[The Bow Collector]] |
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| +3 Shivers |
| +3 Shivers |
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|6h 10m |
|6h 10m |
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− | |Gotten at the same time as White Mourning |
+ | |Gotten at the same time as White Mourning; requires 6+ [[Conceptualization]]. Choose the Bow Collector option when talking to the Ancient Reptillian Brain. |
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|[[The Fifteenth Indotribe]] |
|[[The Fifteenth Indotribe]] |
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Learning Cap for Savoir Faire raised to 6 |
Learning Cap for Savoir Faire raised to 6 |
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|5h 55m |
|5h 55m |
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− | |Talk to Joyce (The Rich lady) about her company Wild Pines |
+ | |Talk to [[Rejoyce Leyton-Messier|Joyce]] (The Rich lady) about her company Wild Pines, specifically the option about "8 percent of *all* cargo in the world." |
|- |
|- |
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|[[The Insulindian Miracle]] |
|[[The Insulindian Miracle]] |
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|All White Checks unlocked |
|All White Checks unlocked |
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|7h 45m |
|7h 45m |
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− | |Tell Joyce about the Unions ultimate end goal and then listen to her explain how these islands were discovered |
+ | |Tell [[Rejoyce Leyton-Messier|Joyce]] about the Unions ultimate end goal and then listen to her explain how these islands were discovered. |
|- |
|- |
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|[[The Jamrock Shuffle]] |
|[[The Jamrock Shuffle]] |
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|All FYS (Physical/Pink) White Checks unlocked |
|All FYS (Physical/Pink) White Checks unlocked |
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|15m |
|15m |
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− | |Talk to Acele (she's |
+ | |Talk to [[Acele Berger|Acele]] (she's the girl by the tent, near the Boardwalk, on day 3+) about Contact Mike. |
Requires a passive Encyclopedia Check of 8 <s>10+ and possibly a passive physical Instrument check of 10+ afterwards</s>. |
Requires a passive Encyclopedia Check of 8 <s>10+ and possibly a passive physical Instrument check of 10+ afterwards</s>. |
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|Critical success/failure thresholds -1 (might be bugged, do not get crit success on a 5&6 dice roll) |
|Critical success/failure thresholds -1 (might be bugged, do not get crit success on a 5&6 dice roll) |
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|4h |
|4h |
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− | |Pass the Shivers check with the Dice Maker inside the abandoned business building behind the Bookstore. |
+ | |Pass the [[Shivers]] check with the [[Novelty Dicemaker|Dice Maker]] inside the abandoned business building behind the Bookstore. |
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|[[The Suicide of Kras Mazov]] |
|[[The Suicide of Kras Mazov]] |
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|Examine the trash container behind the [[Whirling-in-Rags]]<br> |
|Examine the trash container behind the [[Whirling-in-Rags]]<br> |
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Ask [[Garte]] for the key<br> |
Ask [[Garte]] for the key<br> |
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− | Pass a passive skill check [[Rhetoric]] |
+ | Pass a passive skill check [[Rhetoric]] ≥ 6, choose "Doesn't it seem callous to you"<br> |
− | Pass a passive skill check [[Encyclopedia]] |
+ | Pass a passive skill check [[Encyclopedia]] ≥ 9, choose "Maybe I *am* Kras Mazov"<br> |
Examine the Bust of Kras Mazov in the apartment building and insist that you are Kras Mazov. |
Examine the Bust of Kras Mazov in the apartment building and insist that you are Kras Mazov. |
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All Interfacing White Checks unlocked |
All Interfacing White Checks unlocked |
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|25m |
|25m |
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− | |Must start the game with 3 Encyclopedia OR LESS |
+ | |Must start the game with 3 [[Encyclopedia]] OR LESS |
Examine Kim's car, ask "What are we looking at?" and choose "This must be what woke me up"<br> |
Examine Kim's car, ask "What are we looking at?" and choose "This must be what woke me up"<br> |
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− | On day 2 walk past Kim's Motorcar and click the yellow orb while having 4 Encyclopedia and 6 Interfacing as well as not knowing your name. |
+ | On day 2 walk past Kim's Motorcar and click the yellow orb while having 4 Encyclopedia and 6 [[Interfacing]] as well as not knowing your name. |
Exhaust all dialogue options and say you just know you like cars. |
Exhaust all dialogue options and say you just know you like cars. |
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No positive effects from Alcohol |
No positive effects from Alcohol |
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|20 hours |
|20 hours |
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− | |Get Sober. Research Advanced Race |
+ | |Get Sober. Research [[Advanced Race Theory]] then talk to [[Measurehead]] (The musclebound guy by the Union building) and tell him you need to get sober. Can also be obtained by talking to [[Tiago]] inside the church on day 3+ and saying you should get sober. |
|- |
|- |
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|[[White Mourning]] |
|[[White Mourning]] |
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All MOT (Agility/Yellow) learning caps raised by 1 |
All MOT (Agility/Yellow) learning caps raised by 1 |
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|5h |
|5h |
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− | |Read the entire note inside your Ledger, pass |
+ | |Read the entire note inside your Ledger, then pass an [[Interfacing]] check. |
|- |
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|[[Wompty-Dompty Dom Centre]] |
|[[Wompty-Dompty Dom Centre]] |
Revision as of 14:43, 20 December 2020
The Thought Cabinet is a special feature in Disco Elysium, giving a glimpse into the head of the Cop and the thoughts swirling within. Mileage may vary.
Overview
The choices you make during the game can unlock different Ideals to "Research", researching these ideals basically allows you to choose what your character's ideals are. While you research, you will be afflicted with the temporary penalty or bonus of the specific Ideal. In-game time will need to pass by conversing with people or reading to progress the research. Keep in mind, while you're sleeping, research does not progress. It only progresses while you're awake. Once finished, the Temporary Bonus/Penalty is removed and you gain the permanent bonuses/penalties. You can spend a Skill point to open more slots for more Ideals, but keep in mind you will also have to spend a Skill point if you want to remove an Ideal you have already researched. (So don't commit to an Ideal you don't want.) You can pause researching one Ideal to focus on another while one is currently in the research phase. Keep in mind, you can also research multiple Ideals at the same time as long as you have the slots to do so.
Tips
If you want more XP, "Jamais Vu (Derealization)", "Actual Art Degree" and "Wompty-Dompty Dom Center" offer bonus XP.
If you're looking for more money, "The FIfteenth Indotribe", "Indirect Modes of Taxation", "Hobocop" and "Wompty-Dompty Dom Center" have monetary awards associated with them.
If you want to be good in a gun-fight, "Bringing the Law (Law-Jaw)" offers good bonuses for that.
Bonuses
Name | Temporary Research Bonus | Bonuses After Research | Research Time | How to Acquire |
---|---|---|---|---|
Ace's High | +1 Empathy towards Kim | +1 Empathy towards Kim Kitsuragi
+1 Esprit de Corps |
2h 45m | After successfully shooting down the corpse, choose "Slap it". With Interfacing ≥ 5, Ace's Low becomes an option. |
Ace's Low | +2 Empathy towards Kim | +2 Empathy towards Kim Kitsuragi
+1 Espirit de Corps |
2h 45m | After successfully shooting down the corpse, choose "Slap it and wait for an Ace's Low" (requires Interfacing ≥ 5). The option "Slap it" gives Ace's High instead. |
Actual Art Degree | -1 Perception | -1 Hand/Eye Coordination
Conceptualization passives heal +1 Morale and give +10 XP |
1h 30m | Speak five "Art Cop" dialogue lines. Having 4+ Conceptualization and Drama is helpful here. |
Advanced Race Theory | -1 Drama | Learning Cap for Rhetoric raised to 5
+1 Conceptualization |
1h 40m | Talk to Measurehead (The musclebound guy near the Union building) and pass a Conceptualization check. |
Anti-Object Task Force | -2 Pain Threshold | Attacking physical objects heals damage
+1 Pain Threshold All FYS (Physical/Pink) learning caps raised by 1 |
2h 15m | Keep hitting physical objects with your hands/feet. |
Apricot Chewing Gum Scented One | -1 Reaction Speed | +2 Perception | 5h 5m | Open the hidden compartment in the clipboard (Active skill check Interfacing ≥ 10), smell your Ledger's Note, check the Pour L'Homme Labourer Jeans for the Apricot Chewing Gum Wrapper, examine the wrapper and take a deep breath. |
Arno van Eyck | +1 Interfacing | All MOT white checks unlocked
Reveal Arno van Eyck gig posters in the world |
50m | Once you give Egg Head the tape found in the tree, agree with Acele that Arno Van Eyck must live around here. (Must have converted the church into a dance club) |
Bankruptcy Sequence | -1 Empathy | Int Check Failures give 1 Real | 5h 15m | Talk the container in the dockyard open and successfully pitch a bad idea, like the welkin radio board game. (Requires an active Conceptualization check) |
Boiadeiro | -1 Physical Instrument | -1 Esprit De Corps
Cigarettes give +2 INT (Blue SKills) |
6h 30m | Pass an Inland Empire check when talking to Mañana (Union guy overlooking the strike) after wondering about your name. Must have talked to Evrart to open this dialogue. |
Bringing of the Law (Law-Jaw) | -1 Rhetoric | Learning Cap for Hand/Eye Coodination raised to 6
Automatically Succeed all Hand/Eye Coordination passives -1 Rhetoric |
2h 55m | Choose options that enforce the law, refer to yourself as the Lawbringer to Lilienne, the Net Picker (In the Fishing Village, Day 3 and beyond) |
Caustic Echo | +1 Volition | +300 xp on Completion
-1 Authority All MOT (Yellow/Agility) learning caps raised by 1 |
10h | Open hidden compartment in ledger, throw card away, think about it immediately afterward |
Cleaning Out the Rooms | None | +1 Suggestion
+1 Inland Empire +1 Rhetoric |
5h 35m | Pass a difficult Logic check with Soona at the church after investigating the void of sound (Day 3+) |
Coach Physical Instrument | -2 Encyclopedia | +2 Physical Instrument if shirt slot is empty
-1 Encyclopedia |
40m | Talk to René Arnoux - the old guy playing petanque. Your Physical Instrument starts telling you to play the ball. Instead observe, ask questions about the game and end up "failing" the throw. Requires at least 2 points in Physical Instrument. |
Col Do Ma Ma Daqua | None | +3 Perception
-1 Encyclopedia |
7h 10m | Talk to Lena (Wheelchair lady) about the invisible Phasmid (Requires Suggestion), then go outside and listen closely. |
Cop of the Apocalypse | -1 Rhetoric | Learning cap for Inland Empire raised to 6
Learning cap for Shivers raised to 6 |
6h 55m | Keep thinking about the apocalypse (Requires PSY/Purple stats) |
Date of Birth Generator | None | Learning Cap for Logic raised to 4
-1 difficulty to all FYS (Physical/Pink) passives |
7h 15m | Wonder when you were born |
Detective Costeau | -2 Conceptualization | +1 Savoir Faire
+1 Espirit de Corps |
2h 30m | Keep referring to yourself as Detective Costeau (Requires failing a Conceptualization check), refuse your real name. |
Fairweather T-500 | -1 Savoir Faire | +2 Hand/Eye Coordination against enemies in FT-500 armor | 3h 30m | Find pieces of the ceramic body armor and equip one of them |
Finger on the Eject Button | +2 Authority
+2 Suggestion |
Suicidal ideas every evening | 2h | Chose suicidal dialogue options. |
Finger Pistols (9mm) | -2 Savoir Faire | +1 Reaction Speed
Empty hand slots give Suggestion +1 |
1h | Have 5+ Composure when first talking to Siileng. Choose to whip out your finger-shooters. |
Guillaume le Million | -1 Logic | +1 Pain Threshold
All PSY (Purple) Learning Caps raised by 1 |
4h 30m | Pass an Encyclopedia check with the mirror in your room. |
Hardcore Aesthetic | -2 Interfacing | +1 Volition
+1 Endurance |
1h 50m | Manage to form the church nightclub, sync your sines with Noid, and pass the white Conceptualization check in his dialogue. |
Hobocop | -1 Composure | Reveals extra Tare bottles on the map
More money from selling tare bottles Learning cap for Shivers raised to 6 |
4h 20m | Become homeless or refer to yourself as homeless |
Homo-Sexual Underground | None | Stopped obsessing about sexuality
Allows you to discuss sexuality with Kim |
8h | Pass the Composure check when talking to the Smoker on the Balcony and ask him if he's in the underground movement. |
Indirect Modes of Taxation | -2 Empathy | Ultraliberal dialogue options give +1 Real (Pro-Capitalist, Anti-Working class, Anti-Taxes, Hustle for money)
-1 Empathy |
1h 45m | Pick up shoes in the Apartment block and wear them, Accept bribes from Joyce (Rich Lady) and Evrart (Union Boss), Support Capitalist Ideals, basically any choice that supports just you making money. Your subconscious will contact you. |
Inexplicable Feminist Agenda | +2 Authority vs Males | +1 Empathy
-1 Electrochemistry |
3h 45m | Get Garte to admit why Sylvie left when first talking to him with Kim and then claim to be a Feminist. |
Jamais Vu (Derealization) | None | +1 XP for every orb clicked
All INT (Blue) learning caps raised by 1 |
3h 25m | Talk to Lena (Wheelchair lady) about understanding your reality she will refer you to Joyce (Rich Lady) who you can converse with about reality to unlock this. |
Kingdom of Conscience | -2 Half-light | Moralist Dialogue options heal +1 Morale
Learning Cap for Volition raised to 5 Learning cap for Logic raised to 5 |
1h 25m | Pick up pants near the fishing village and wear them or choose neutral/moderate dialogue options (Don't be pro-capitalism, don't be pro-communism, don't be pro-nationalism) |
Lonesome Long Way Home | +1 Encyclopedia | Perception learning cap raised to 5
Speed (the drug) gives 1 PSY (Purple Stat) *PSY boost is currently bugged and doesn't work |
6h 5m | Wonder where your home is. |
Magnesium-Based Lifeform | -1 Shivers | +2 Volition
-1 Logic |
1h 15m | Talk to Cuno about the Magnesium in his Shack. |
Mazovian Socio-Economics | -2 Visual Calculus | Left-wing Dialogue options give +4 xp (Communist)
-1 Visual Calculus -1 Authority |
3h 10m | Choose left wing dialogue options. (Communist ones) Your Rhetoric will contact you. |
Motorway South | -1 Visual Calculus | +1 Inland Empire
All INT (Blue skill) White Checks Unlocked |
8h 10m | Talk to Joyce and the Paledriver about the void. |
One More Door | +1 Half-light | -1 Half-Light
All PSY (Purple) White Checks Unlocked |
45m | Try and fail to open the bunker door north of the Church, Red Interfacing Check (Day 3+) |
Opioid Receptor Antagonist | -2 Electrochemistry | No positive effects from drugs
No negative effects from alcohol |
55m | Talk to Klaasje about her drugs and tell her they're nothing to be proud of. |
Overproductive Honour Glands | -4 Drama | Learning cap for Authority raised to 5 | 20m | Do honourable activities, refuse bribes from Joyce and Evrart, keep your word, etc. |
Regular Law Official | -2 Inland Empire | -1 Shivers
-1 Inland Empire All learning caps raised to 3 |
1h 20m | Be normal and boring. Your Drama will contact you. |
Remote Viewers Division | -1 Perception | -1 Difficulty to all PSY (Purple) Passive Checks
-1 Drama |
6h | Choose ESP-related dialogue options. |
Revacholian Nationhood | -1 Composure | Nationalist dialogue options damage -1 Morale
Alcohol gives +2 FYS (Physical/Pink) *FYS boost is currently bugged and doesn't work |
9h 10m | Choose "Traditionalist" (Fascist) dialogue options. Eventually your Endurance will contact you. |
Rigorous Self-Critique | -1 Authority | INT (Blue) and PSY (Purple) Red Check failures heal +1 Morale
FYS (Pink) and MOT (Yellow) Red Check failures heal +1 Health Learning Cap for Pain Threshold increased to +6 |
6h | AKA Sorry Cop. Keep apologizing for everything and feeling sorry for yourself. |
Searchlight Division | None | +2 Perception | 3h 15m | Talk to the Lena, Lilenne and the Working Class Woman about missing people. |
Some kind of Superstar | -2 Logic | -1 Logic
Learning caps for the following raised to 6 Visual Calculus Suggestion Electrochemistry Composure |
1h 10m | Keep referring to yourself as a Superstar. Can happen after the "Sunday" talk with Klaasje on the roof. |
The Bow Collector | -1 Authority
-1 Hand/Eye Coordination |
+3 Shivers | 6h 10m | Gotten at the same time as White Mourning; requires 6+ Conceptualization. Choose the Bow Collector option when talking to the Ancient Reptillian Brain. |
The Fifteenth Indotribe | None | +10 cents for each green orb clicked
Learning Cap for Savoir Faire raised to 6 |
5h 55m | Talk to Joyce (The Rich lady) about her company Wild Pines, specifically the option about "8 percent of *all* cargo in the world." |
The Insulindian Miracle | None | All White Checks unlocked | 7h 45m | Tell Joyce about the Unions ultimate end goal and then listen to her explain how these islands were discovered. |
The Jamrock Shuffle | -1 Espirit de Corps | Find better loot in locked containers | 1h 5m | Open a lot of locked doors and/or objects, for me triggered by opening blue door. |
The Litany of Contact Mike | -1 Logic
-1 Conceptualization -1 Drama |
All FYS (Physical/Pink) White Checks unlocked | 15m | Talk to Acele (she's the girl by the tent, near the Boardwalk, on day 3+) about Contact Mike.
Requires a passive Encyclopedia Check of 8 |
The Precarious World | All red checks fail | Critical success/failure thresholds -1 (might be bugged, do not get crit success on a 5&6 dice roll) | 4h | Pass the Shivers check with the Dice Maker inside the abandoned business building behind the Bookstore. |
The Suicide of Kras Mazov | -1 Rhetoric | +1 Rhetoric
White Check failures heal all Morale |
4h 45min | Examine the trash container behind the Whirling-in-Rags Ask Garte for the key |
Torque Dork | -2 Conceptualization | +2 Interfacing
All Interfacing White Checks unlocked |
25m | Must start the game with 3 Encyclopedia OR LESS
Examine Kim's car, ask "What are we looking at?" and choose "This must be what woke me up" Exhaust all dialogue options and say you just know you like cars. |
Volumetric Shit Compressor | None | All currently locked white Endurance checks unlocked
Learning cap for Endurance raised to 4 |
30m | Throw up twice while looking at the Hanging Corpse and want to quit Police work. |
Waste Land of Reality | -2 Physical Instrument | -1 Physical Instrument
-1 Inland Empire -1 Suggestion +1 to all Psyche skills (PSY/Purple) No positive effects from Alcohol |
20 hours | Get Sober. Research Advanced Race Theory then talk to Measurehead (The musclebound guy by the Union building) and tell him you need to get sober. Can also be obtained by talking to Tiago inside the church on day 3+ and saying you should get sober. |
White Mourning | -1 Authority | +20% Zoom Out Distance
All MOT (Agility/Yellow) learning caps raised by 1 |
5h | Read the entire note inside your Ledger, then pass an Interfacing check. |
Wompty-Dompty Dom Centre | -1 Suggestion | Encyclopedia passives give +10 xp and +2 Real
-2 Suggestion |
42m | Talk to the guy with the kid admiring the Mural on the Boardwalk about all the nerdy stuff. (After Day 3 you can cross the waterway) |