Disco Elysium Wiki
Disco Elysium Wiki
m (coach physical instrument, added "if shirt slot empty")
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(Updated 'The Precarious World' for clarity.)
Tag: Visual edit
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[[Category:Thought Cabinet| ]]
 
[[Category:Thought Cabinet| ]]
 
==Overview==
 
==Overview==
The choices you make during the game can unlock different Ideals to "Research", researching these ideals basically allows you to choose what your character's ideals are. While you research, you will be afflicted with the temporary penalty or bonus of the specific Ideal. In-game time will need to pass by conversing with people or reading to progress the research. Keep in mind, while you're sleeping, research does not progress. It only progresses while you're awake. Once finished, the Temporary Bonus/Penalty is removed and you gain the permanent bonuses/penalties. You can spend a Skill point to open more slots for more Ideals, but keep in mind you will also have to spend a Skill point if you want to remove an Ideal you have already researched. (So don't commit to an Ideal you don't want.) You can pause researching one Ideal to focus on another while one is currently in the research phase. Keep in mind, you can also research multiple Ideals at the same time as long as you have the slots to do so.
+
The choices you make during the game can unlock different Thoughts to "Research", basically allowing you to choose what your character's ideals are. If you have available slots in your Thought Cabinet, you can equip a discovered Thought to begin researching it. While a Thought is being researched (i.e. equipped but not yet internalized), you will receive a Skill penalty or bonus (listed under "Temporary Research Bonus"). During this process you can equip or unequip the Thought freely, thus pausing or resuming the research. After a certain amount of in-game time has passed while a particular Thought is equipped ("Research Time"), the Thought will become internalized and permanently equipped. At this point the Temporary Research Bonus is removed and you will gain that thought's permanent effects ("Bonuses After Research"). You can spend a Skill point to unlock one new Thought slot, or to permanently forget an internalized Thought. Keep in mind that research does not progress while you are sleeping, and that multiple Thoughts can be researched at once if you have the available Thought Cabinet slots.
   
 
==Tips==
 
==Tips==
   
If you want more XP, "Jamais Vu (Derealization)", "Actual Art Degree" and "Wompty-Dompty Dom Center" offer bonus XP.
+
If you want more XP, "[[Jamais Vu (Derealization)]]", "[[Actual Art Degree]]" and "[[Wompty-Dompty Dom Centre|Wompty-Dompty Dom Center]]" offer bonus XP. It is recommended to pick "[[Jamais Vu (Derealization)]]" in the early game and pick "[[Wompty-Dompty Dom Centre|Wompty-Dompty Dom Center]]" primarily on Day 3 in order to get maximum XP profit.
   
If you're looking for more money, "The FIfteenth Indotribe", "Indirect Modes of Taxation", "Hobocop" and "Wompty-Dompty Dom Center" have monetary awards associated with them.
+
If you're looking for more money, "[[The Fifteenth Indotribe]]", "[[Indirect Modes of Taxation]]", "[[Hobocop]]" and "[[Wompty-Dompty Dom Centre|Wompty-Dompty Dom Center]]" have monetary awards associated with them.
   
If you want to be good in a gun-fight, "Bringing the Law (Law-Jaw)" offers good bonuses for that.
+
If you want to be good in a gun-fight, "[[Bringing of the Law (Law-Jaw)|Bringing the Law (Law-Jaw)]]" offers good bonuses for that.
   
==Bonuses==
+
==Breakdown==
  +
;Note: This is a master table for all thoughts. Some of these (copotypes) help refine ''what kind'' of cop you are: [[Hobocop]], [[Actual Art Degree]] (Art Cop), [[Cop of the Apocalypse]], [[Detective Costeau]] (Fancy Cop), [[Regular Law Official]] (Boring Cop), [[Rigorous Self-Critique]] (Sorry Cop), [[Some kind of Superstar]] (Superstar Cop).
 
{| class="wikitable"
 
{| class="wikitable"
 
|+
 
|+
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|[[Ace's High]]
 
|[[Ace's High]]
 
| +1 Empathy towards Kim
 
| +1 Empathy towards Kim
| +1 Empathy towards Kim
+
| +1 Empathy towards Kim Kitsuragi
 
+1 Esprit de Corps
 
+1 Esprit de Corps
 
|2h 45m
 
|2h 45m
  +
|After successfully shooting down the corpse, choose "Slap it". With [[Interfacing]] ≥ 5, [[Ace's Low]] becomes an option.
|Don't do Aces Low after doing Aces High with Kim (Pass Easy ENC check)
 
 
|-
 
|-
 
|[[Ace's Low]]
 
|[[Ace's Low]]
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+1 Espirit de Corps
 
+1 Espirit de Corps
 
|2h 45m
 
|2h 45m
  +
|After successfully shooting down the corpse, choose "Slap it and wait for an Ace's Low" (requires [[Interfacing]] ≥ 5). The option "Slap it" gives [[Ace's High]] instead.
|Do aces low move after Kim offers high-five (Interfacing Check, after you shoot down the corpse you're given 3 choices, first one leads to just Ace's High, 2nd one leads to Ace's Low and 3rd one doesn't do either.)
 
 
|-
 
|-
 
|[[Actual Art Degree]]
 
|[[Actual Art Degree]]
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Conceptualization passives heal +1 Morale and give +10 XP
 
Conceptualization passives heal +1 Morale and give +10 XP
 
|1h 30m
 
|1h 30m
  +
|Speak five "Art Cop" dialogue lines. Having 4+ [[Conceptualization]] and [[Drama]] is helpful here.
|Enough art-related dialogues
 
  +
 
|-
 
|-
 
|[[Advanced Race Theory]]
 
|[[Advanced Race Theory]]
 
|<nowiki>-1 Drama</nowiki>
 
|<nowiki>-1 Drama</nowiki>
|Learning Cap for Rhetoric raised by 5
+
|Learning Cap for Rhetoric raised to 5
   
 
+1 Conceptualization
 
+1 Conceptualization
 
|1h 40m
 
|1h 40m
|Talk to Measurehead (The Muscle guy near the Union building) pass a Conceptualization check.
+
|Talk to [[Measurehead]] (The musclebound guy near the Union building) and pass a [[Conceptualization]] check.
 
|-
 
|-
 
|[[Anti-Object Task Force]]
 
|[[Anti-Object Task Force]]
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|-
 
|-
 
|[[Apricot Chewing Gum Scented One]]
 
|[[Apricot Chewing Gum Scented One]]
|<nowiki>-Reaction Speed</nowiki>
+
| -1 Reaction Speed
 
|<nowiki>+2 Perception</nowiki>
 
|<nowiki>+2 Perception</nowiki>
 
|5h 5m
 
|5h 5m
  +
|Open the hidden compartment in the clipboard (Active skill check [[Interfacing]] ≥ 10), smell your Ledger's Note, check the [[Pour L'Homme Labourer Jeans]] for the [[Apricot Chewing Gum Wrapper]], examine the wrapper and take a deep breath.
|Smell your Ledger's Note, Check Jeans for the Chewing Gum, convince at least PF from "The Skulls" to give you his Jacket, check the jacket pocket. (By Kim's Car Day 3+) Interfacing check required for the Ledger, Suggestion required for the jacket.
 
 
|-
 
|-
|[[Arno van Eyck]]
+
|[[Arno van Eyck (Thought)|Arno van Eyck]]
 
|<nowiki>+1 Interfacing</nowiki>
 
|<nowiki>+1 Interfacing</nowiki>
 
|All MOT white checks unlocked
 
|All MOT white checks unlocked
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Reveal Arno van Eyck gig posters in the world
 
Reveal Arno van Eyck gig posters in the world
 
|50m
 
|50m
|Once you give Egg Head the tape found in the tree, agree with Acele about Arno Van Eyck must live around here. (Must have converted the church into a dance club)
+
|Once you give Egg Head the tape found in the tree, agree with Acele that Arno Van Eyck must live around here. (Must have converted the church into a dance club)
 
|-
 
|-
 
|[[Bankruptcy Sequence]]
 
|[[Bankruptcy Sequence]]
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|Int Check Failures give 1 Real
 
|Int Check Failures give 1 Real
 
|5h 15m
 
|5h 15m
|Talk the container in the dockyard open and successfully pitch a bad idea, like the welkin radio board game. (Requires an active Conceptualization check)
+
|Talk the container in the dockyard open and successfully pitch a bad idea, like the welkin radio board game. (Requires an active [[Conceptualization]] check)
 
|-
 
|-
 
|[[Boiadeiro]]
 
|[[Boiadeiro]]
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Cigarettes give +2 INT (Blue SKills)
 
Cigarettes give +2 INT (Blue SKills)
   
<nowiki>*</nowiki>Int boost is currently bugged and doesn't work
 
 
|6h 30m
 
|6h 30m
|Pass an Inland Empire check when talking to Manana (Union guy overlooking the strike) but have low enough Encyclopedia to think you are one
+
|Pass an [[Inland Empire]] check when talking to [[Call Me Mañana|Mañana]] (Union guy overlooking the strike) after wondering about your name. Must have talked to [[Evrart Claire|Evrart]] to open this dialogue.
 
|-
 
|-
 
|[[Bringing of the Law (Law-Jaw)]]
 
|[[Bringing of the Law (Law-Jaw)]]
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-1 Rhetoric
 
-1 Rhetoric
 
|2h 55m
 
|2h 55m
|Choose options that enforce the law, refer to yourself as the Lawbringer to Lilienne, the Net Picker (In the Fishing Village, Day 3 and beyond)
+
|Choose options that enforce the law, refer to yourself as the Lawbringer to [[Lilienne Carter|Lilienne]], the Net Picker (In the Fishing Village, Day 3 and beyond)
 
|-
 
|-
 
|[[Caustic Echo]]
 
|[[Caustic Echo]]
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+1 Rhetoric
 
+1 Rhetoric
 
|5h 35m
 
|5h 35m
|Pass a difficult Logic check with Soona at the church after investigating the void of sound (Day 3+)
+
|Pass a difficult [[Logic]] check with [[Soona Luukanen-Kilde|Soona]] at the church after investigating the void of sound (Day 3+)
 
|-
 
|-
 
|[[Coach Physical Instrument]]
 
|[[Coach Physical Instrument]]
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-1 Encyclopedia
 
-1 Encyclopedia
 
|40m
 
|40m
|Talk to Rene Arnoux - the old guy playing petanque. Your Physical Instrument starts telling you to play the ball. Instead observe, ask questions about the game and end up "failing" the throw. Requires at least 2 points in Physical Instrument.
+
|Talk to [[René Arnoux]] - the old guy playing petanque. Your [[Physical Instrument]] starts telling you to play the ball. Instead observe, ask questions about the game and end up "failing" the throw. Requires at least 2 points in Physical Instrument.
 
|-
 
|-
 
|[[Col Do Ma Ma Daqua]]
 
|[[Col Do Ma Ma Daqua]]
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-1 Encyclopedia
 
-1 Encyclopedia
 
|7h 10m
 
|7h 10m
|Talk to Lena (Wheelchair lady) about the invisible Phasmid (Requires Suggestion) then go outside and listen closely
+
|Talk to [[Lena, the Cryptozoologist's wife|Lena]] (Wheelchair lady) about the invisible Phasmid (Requires [[Suggestion]]), then go outside and listen closely.
 
|-
 
|-
 
|[[Cop of the Apocalypse]]
 
|[[Cop of the Apocalypse]]
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Learning cap for Shivers raised to 6
 
Learning cap for Shivers raised to 6
  +
  +
Pyrholidon give +2 PSY
 
|6h 55m
 
|6h 55m
 
|Keep thinking about the apocalypse (Requires PSY/Purple stats)
 
|Keep thinking about the apocalypse (Requires PSY/Purple stats)
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|[[Date of Birth Generator]]
 
|[[Date of Birth Generator]]
 
|None
 
|None
|Learning Cap for Logic raised by 4
+
|Learning Cap for Logic raised to 4
   
 
-1 difficulty to all FYS (Physical/Pink) passives
 
-1 difficulty to all FYS (Physical/Pink) passives
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+1 Espirit de Corps
 
+1 Espirit de Corps
 
|2h 30m
 
|2h 30m
|Keep referring to yourself as Detective Costeau (Requires failing a Conceptualization check), refuse your real name.
+
|Keep referring to yourself as Detective Costeau (Requires failing a [[Conceptualization]] check), refuse your real name.
 
|-
 
|-
 
|[[Fairweather T-500]]
 
|[[Fairweather T-500]]
 
|<nowiki>-1 Savoir Faire</nowiki>
 
|<nowiki>-1 Savoir Faire</nowiki>
 
| +2 Hand/Eye Coordination against enemies in FT-500 armor
 
| +2 Hand/Eye Coordination against enemies in FT-500 armor
<nowiki>*</nowiki>Currently bugged and not working
 
 
|3h 30m
 
|3h 30m
 
|Find pieces of the ceramic body armor and equip one of them
 
|Find pieces of the ceramic body armor and equip one of them
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|Suicidal ideas every evening
 
|Suicidal ideas every evening
 
|2h
 
|2h
  +
|Chose suicidal dialogue options.
|Keep wanting to kill yourself
 
 
|-
 
|-
 
|[[Finger Pistols (9mm)]]
 
|[[Finger Pistols (9mm)]]
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Empty hand slots give Suggestion +1
 
Empty hand slots give Suggestion +1
 
|1h
 
|1h
|Talk to Siileng the Samaran street vendor and whip out your finger-shooters. Requires 5 points in Composure skill.
+
|Have 5+ [[Composure]] when first talking to [[Siileng]]. Choose to whip out your finger-shooters.
 
|-
 
|-
|[[Guillaume le Million]]
+
|[[Guillaume le Million (Thought)|Guillaume le Million]]
 
|<nowiki>-1 Logic</nowiki>
 
|<nowiki>-1 Logic</nowiki>
 
|<nowiki>+1 Pain Threshold</nowiki>
 
|<nowiki>+1 Pain Threshold</nowiki>
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All PSY (Purple) Learning Caps raised by 1
 
All PSY (Purple) Learning Caps raised by 1
 
|4h 30m
 
|4h 30m
|Pass an Encyclopedia check with the Mirror in your room
+
|Pass an [[Encyclopedia]] check with the mirror in your room.
 
|-
 
|-
 
|[[Hardcore Aesthetic]]
 
|[[Hardcore Aesthetic]]
 
|<nowiki>-2 Interfacing</nowiki>
 
|<nowiki>-2 Interfacing</nowiki>
| +1 Volition
+
| +1 Volition
+2 Endurance
+
+1 Endurance
  +
|1h 50m
|
 
  +
|Manage to form the church nightclub, sync your sines with [[Noid]], and pass the white [[Conceptualization]] check in his dialogue.
|Possibly not implemented yet as no one has found out how to unlock it
 
 
|-
 
|-
 
|[[Hobocop]]
 
|[[Hobocop]]
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Allows you to discuss sexuality with Kim
 
Allows you to discuss sexuality with Kim
 
|8h
 
|8h
|Pass the Composure check for the smoking man and ask him if he's in the underground movement
+
|Pass the [[Composure]] check when talking to the [[Smoker on the Balcony]] and ask him if he's in the underground movement.
 
|-
 
|-
 
|[[Indirect Modes of Taxation]]
 
|[[Indirect Modes of Taxation]]
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-1 Empathy
 
-1 Empathy
 
|1h 45m
 
|1h 45m
|Pick up shoes in the Apartment block and wear them, Accept Bribes from Joyce (Rich Lady) and Evrart (Union Boss), Support Capitalist Ideals, basically any choice that supports just you making money. Your subconscious will contact you.
+
|Pick up shoes in the Apartment block and wear them, Accept bribes from [[Rejoyce Leyton-Messier|Joyce]] (Rich Lady) and [[Evrart Claire|Evrart]] (Union Boss), Support Capitalist Ideals, basically any choice that supports just you making money. Your subconscious will contact you.
 
|-
 
|-
 
|[[Inexplicable Feminist Agenda]]
 
|[[Inexplicable Feminist Agenda]]
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-1 Electrochemistry
 
-1 Electrochemistry
 
|3h 45m
 
|3h 45m
  +
|Get [[Lawrence Garte|Garte]] to admit why [[Sylvie Malaìika|Sylvie]] left when first talking to him with Kim and then claim to be a Feminist.
|Support Feminism in the early parts of the game
 
 
|-
 
|-
 
|[[Jamais Vu (Derealization)]]
 
|[[Jamais Vu (Derealization)]]
 
|None
 
|None
 
| +1 XP for every orb clicked
|<nowiki>-1 Encyclopedia</nowiki>
 
 
+1 XP for every orb clicked
 
   
 
All INT (Blue) learning caps raised by 1
 
All INT (Blue) learning caps raised by 1
 
|3h 25m
 
|3h 25m
|Talk to Lena (Wheelchair lady) about understanding your reality she will refer you to Joyce (Rich Lady) who you can converse with about reality to unlock this.
+
|Talk to [[Lena, the Cryptozoologist's wife|Lena]] (Wheelchair lady) about understanding your reality she will refer you to [[Rejoyce Leyton-Messier|Joyce]] (Rich Lady) who you can converse with about reality to unlock this.
 
|-
 
|-
 
|[[Kingdom of Conscience]]
 
|[[Kingdom of Conscience]]
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Speed (the drug) gives 1 PSY (Purple Stat)
 
Speed (the drug) gives 1 PSY (Purple Stat)
 
<nowiki>*</nowiki>PSY boost is currently bugged and doesn't work
 
 
|6h 5m
 
|6h 5m
 
|Wonder where your home is.
 
|Wonder where your home is.
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-1 Logic
 
-1 Logic
 
|1h 15m
 
|1h 15m
|Talk to Cuno about the Magnesium in his Shack.
+
|Talk to [[Kuuno de Ruyter|Cuno]] about the Magnesium in his Shack.
 
|-
 
|-
 
|[[Mazovian Socio-Economics]]
 
|[[Mazovian Socio-Economics]]
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-1 Authority
 
-1 Authority
 
|3h 10m
 
|3h 10m
|Choose left wing dialogue options. (Communist ones) Your Rhetoric will contact you.
+
|Choose left wing dialogue options. (Communist ones) Your [[Rhetoric]] will contact you.
 
|-
 
|-
 
|[[Motorway South]]
 
|[[Motorway South]]
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All INT (Blue skill) White Checks Unlocked
 
All INT (Blue skill) White Checks Unlocked
 
|8h 10m
 
|8h 10m
|Talk to the old pine rep and then the old driver lady about the void
+
|Talk to [[Rejoyce Leyton-Messier|Joyce]] and the [[Paledriver]] about the void.
 
|-
 
|-
 
|[[One More Door]]
 
|[[One More Door]]
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All PSY (Purple) White Checks Unlocked
 
All PSY (Purple) White Checks Unlocked
 
|45m
 
|45m
|Try and fail to open the bunker door north of the Church, Red Interfacing Check (Day 3+)
+
|Try and fail to open the bunker door north of the Church, Red [[Interfacing]] Check (Day 3+)
 
|-
 
|-
 
|[[Opioid Receptor Antagonist]]
 
|[[Opioid Receptor Antagonist]]
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No negative effects from alcohol
 
No negative effects from alcohol
 
|55m
 
|55m
  +
|Talk to [[Klaasje]] about her drugs and tell her they're nothing to be proud of.
|Make anti-drug related comments
 
 
|-
 
|-
 
|[[Overproductive Honour Glands]]
 
|[[Overproductive Honour Glands]]
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|Learning cap for Authority raised to 5
 
|Learning cap for Authority raised to 5
 
|20m
 
|20m
|Do honourable activities, refuse Bribes from Joyce and Evrart, keep your word, etc.
+
|Do honourable activities, refuse bribes from [[Rejoyce Leyton-Messier|Joyce]] and [[Evrart Claire|Evrart]], keep your word, etc.
 
|-
 
|-
 
|[[Regular Law Official]]
 
|[[Regular Law Official]]
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All learning caps raised to 3
 
All learning caps raised to 3
 
|1h 20m
 
|1h 20m
|Be normal and boring. Your drama will contact you.
+
|Be normal and boring. Your [[Drama]] will contact you.
 
|-
 
|-
 
|[[Remote Viewers Division]]
 
|[[Remote Viewers Division]]
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-1 Drama
 
-1 Drama
 
|6h
 
|6h
|Choose ESP options
+
|Choose ESP-related dialogue options.
 
|-
 
|-
 
|[[Revacholian Nationhood]]
 
|[[Revacholian Nationhood]]
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Alcohol gives +2 FYS (Physical/Pink)
 
Alcohol gives +2 FYS (Physical/Pink)
 
<nowiki>*</nowiki>FYS boost is currently bugged and doesn't work
 
 
|9h 10m
 
|9h 10m
|Support Fascism and your stomach (Endurance) will contact you.
+
|Speak four "Traditionalist" (Fascist) dialogue options. Your [[Endurance]] will contact you.
 
|-
 
|-
 
|[[Rigorous Self-Critique]]
 
|[[Rigorous Self-Critique]]
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| +2 Perception
 
| +2 Perception
 
|3h 15m
 
|3h 15m
|Talk to the fishing woman about missing people
+
|Talk to the [[Lena, the Cryptozoologist's wife|Lena]], [[Lilienne Carter|Lilenne]] and the [[Working Class Woman]] about missing people.
 
|-
 
|-
 
|[[Some kind of Superstar]]
 
|[[Some kind of Superstar]]
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Composure
 
Composure
 
|1h 10m
 
|1h 10m
|Keep referring to yourself as a Superstar
+
|Keep referring to yourself as a Superstar. Can happen after the "Sunday" talk with [[Klaasje]] on the roof.
 
|-
 
|-
 
|[[The Bow Collector]]
 
|[[The Bow Collector]]
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| +3 Shivers
 
| +3 Shivers
 
|6h 10m
 
|6h 10m
|Gotten at the same time as White Mourning, requires a Conceptualization 12 check. Choose the Bow Collector option when talking to the Ancient Reptillian Brain
+
|Gotten at the same time as White Mourning; requires 6+ [[Conceptualization]]. Choose the Bow Collector option when talking to the Ancient Reptillian Brain.
 
|-
 
|-
 
|[[The Fifteenth Indotribe]]
 
|[[The Fifteenth Indotribe]]
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Learning Cap for Savoir Faire raised to 6
 
Learning Cap for Savoir Faire raised to 6
 
|5h 55m
 
|5h 55m
|Talk to Joyce (The Rich lady) about her company Wild Pines (Specifically the option about "8 percent of *all* cargo in the world.
+
|Talk to [[Rejoyce Leyton-Messier|Joyce]] (The Rich lady) about her company Wild Pines, specifically the option about "8 percent of *all* cargo in the world."
 
|-
 
|-
 
|[[The Insulindian Miracle]]
 
|[[The Insulindian Miracle]]
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|All White Checks unlocked
 
|All White Checks unlocked
 
|7h 45m
 
|7h 45m
|Tell Joyce about the Unions ultimate end goal and then listen to her explain how these islands were discovered
+
|Tell [[Rejoyce Leyton-Messier|Joyce]] about the Unions ultimate end goal and then listen to her explain how these islands were discovered.
 
|-
 
|-
 
|[[The Jamrock Shuffle]]
 
|[[The Jamrock Shuffle]]
  +
| -1 Espirit de Corps
|
 
  +
|Find better loot in locked containers
|
 
  +
|1h 5m
|
 
  +
|Open a lot of locked doors and/or objects, for me triggered by opening blue door.
|Possibly not implemented yet as no one has found a way to unlock it.
 
 
|-
 
|-
 
|[[The Litany of Contact Mike]]
 
|[[The Litany of Contact Mike]]
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|All FYS (Physical/Pink) White Checks unlocked
 
|All FYS (Physical/Pink) White Checks unlocked
 
|15m
 
|15m
|Talk to Acele (she's a girl by the tent) about Contact Mike (near the Boardwalk, day 3+)
+
|Talk to [[Acele Berger|Acele]] (she's the girl by the tent, near the Boardwalk, on day 3+) about Contact Mike.
 
Requires a passive Encyclopedia Check of 8 <s>10+ and possibly a passive physical Instrument check of 10+ afterwards</s>.
 
Requires a passive Encyclopedia Check of 8 <s>10+ and possibly a passive physical Instrument check of 10+ afterwards</s>.
 
|-
 
|-
 
|[[The Precarious World]]
 
|[[The Precarious World]]
 
|All red checks fail
 
|All red checks fail
|Critical success/failure thresholds -1 (might be bugged, do not get crit success on a 5&6 dice roll)
+
|Critical success/failure thresholds -1 (Critical success on 6:6, 6:5 and 5:6. Critical failure on 1:1, 1:2, 2:1)
 
|4h
 
|4h
|Pass the Shivers check with the Dice Maker inside the abandoned business building behind the Bookstore.
+
|Pass the [[Shivers]] check with the [[Novelty Dicemaker|Dice Maker]] inside the abandoned business building behind the Bookstore.
 
|-
 
|-
 
|[[The Suicide of Kras Mazov]]
 
|[[The Suicide of Kras Mazov]]
 
| -1 Rhetoric
|
 
  +
| +1 Rhetoric
|White check failures heal morale
+
White Check failures heal all Morale
 
  +
|4h 45min
+1 Rhetoric
 
  +
|Examine the trash container behind the [[Whirling-in-Rags]]<br>
|
 
  +
Ask [[Garte]] for the key<br>
|Examine the Bust of Kras Mazov in the apartment building.
 
  +
Pass a passive skill check [[Rhetoric]] ≥ 7, choose "Doesn't it seem callous to you"<br>
  +
Pass a passive skill check [[Encyclopedia]] ≥ 9, choose "Maybe I *am* Kras Mazov"<br>
 
Examine the Bust of Kras Mazov in the apartment building and insist that you are Kras Mazov.
 
|-
 
|-
 
|[[Torque Dork]]
 
|[[Torque Dork]]
  +
|<nowiki>-2 Conceptualization</nowiki>
|
 
 
|<nowiki>+2 Interfacing</nowiki>
|
 
  +
All Interfacing White Checks unlocked
|
 
  +
|25m
|Possibly not implemented yet as no one has found a way to unlock it.
 
  +
|Must start the game with 3 [[Encyclopedia]] OR LESS
  +
Examine Kim's car, ask "What are we looking at?" and choose "This must be what woke me up"<br>
  +
On day 2 walk past Kim's Motorcar and click the yellow orb while having 4 Encyclopedia and 6 [[Interfacing]] as well as not knowing your name.
  +
  +
Exhaust all dialogue options and say you just know you like cars.
 
|-
 
|-
 
|[[Volumetric Shit Compressor]]
 
|[[Volumetric Shit Compressor]]
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No positive effects from Alcohol
 
No positive effects from Alcohol
 
|20 hours
 
|20 hours
|Get Sober. Research Advanced Race theory then talk to Measurehead (The Muscle guy by the Union building) and tell him you need to get sober. Can also be obtained by talking to Tiago inside the church on day 3+ and saying you should get sober.
+
|Get Sober. Research [[Advanced Race Theory]] then talk to [[Measurehead]] (The musclebound guy by the Union building) and tell him you need to get sober. Can also be obtained by talking to [[Tiago]] inside the church on day 3+ and saying you should get sober.
 
|-
 
|-
 
|[[White Mourning]]
 
|[[White Mourning]]
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All MOT (Agility/Yellow) learning caps raised by 1
 
All MOT (Agility/Yellow) learning caps raised by 1
 
|5h
 
|5h
|Read the entire note inside your Ledger, pass a Interfacing check.
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|Read the entire note inside your Ledger, then pass an [[Interfacing]] check.
 
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|[[Wompty-Dompty Dom Centre]]
 
|[[Wompty-Dompty Dom Centre]]

Revision as of 23:23, 19 June 2021

The Thought Cabinet is a special feature in Disco Elysium, giving a glimpse into the head of the Cop and the thoughts swirling within. Mileage may vary.

Overview

The choices you make during the game can unlock different Thoughts to "Research", basically allowing you to choose what your character's ideals are. If you have available slots in your Thought Cabinet, you can equip a discovered Thought to begin researching it. While a Thought is being researched (i.e. equipped but not yet internalized), you will receive a Skill penalty or bonus (listed under "Temporary Research Bonus"). During this process you can equip or unequip the Thought freely, thus pausing or resuming the research. After a certain amount of in-game time has passed while a particular Thought is equipped ("Research Time"), the Thought will become internalized and permanently equipped. At this point the Temporary Research Bonus is removed and you will gain that thought's permanent effects ("Bonuses After Research"). You can spend a Skill point to unlock one new Thought slot, or to permanently forget an internalized Thought. Keep in mind that research does not progress while you are sleeping, and that multiple Thoughts can be researched at once if you have the available Thought Cabinet slots.

Tips

If you want more XP, "Jamais Vu (Derealization)", "Actual Art Degree" and "Wompty-Dompty Dom Center" offer bonus XP. It is recommended to pick "Jamais Vu (Derealization)" in the early game and pick "Wompty-Dompty Dom Center" primarily on Day 3 in order to get maximum XP profit.

If you're looking for more money, "The Fifteenth Indotribe", "Indirect Modes of Taxation", "Hobocop" and "Wompty-Dompty Dom Center" have monetary awards associated with them.

If you want to be good in a gun-fight, "Bringing the Law (Law-Jaw)" offers good bonuses for that.

Breakdown

Note
This is a master table for all thoughts. Some of these (copotypes) help refine what kind of cop you are: Hobocop, Actual Art Degree (Art Cop), Cop of the Apocalypse, Detective Costeau (Fancy Cop), Regular Law Official (Boring Cop), Rigorous Self-Critique (Sorry Cop), Some kind of Superstar (Superstar Cop).
Name Temporary Research Bonus Bonuses After Research Research Time How to Acquire
Ace's High +1 Empathy towards Kim +1 Empathy towards Kim Kitsuragi

+1 Esprit de Corps

2h 45m After successfully shooting down the corpse, choose "Slap it". With Interfacing ≥ 5, Ace's Low becomes an option.
Ace's Low +2 Empathy towards Kim +2 Empathy towards Kim Kitsuragi

+1 Espirit de Corps

2h 45m After successfully shooting down the corpse, choose "Slap it and wait for an Ace's Low" (requires Interfacing ≥ 5). The option "Slap it" gives Ace's High instead.
Actual Art Degree -1 Perception -1 Hand/Eye Coordination

Conceptualization passives heal +1 Morale and give +10 XP

1h 30m Speak five "Art Cop" dialogue lines. Having 4+ Conceptualization and Drama is helpful here.
Advanced Race Theory -1 Drama Learning Cap for Rhetoric raised to 5

+1 Conceptualization

1h 40m Talk to Measurehead (The musclebound guy near the Union building) and pass a Conceptualization check.
Anti-Object Task Force -2 Pain Threshold Attacking physical objects heals damage

+1 Pain Threshold

All FYS (Physical/Pink) learning caps raised by 1

2h 15m Keep hitting physical objects with your hands/feet.
Apricot Chewing Gum Scented One -1 Reaction Speed +2 Perception 5h 5m Open the hidden compartment in the clipboard (Active skill check Interfacing ≥ 10), smell your Ledger's Note, check the Pour L'Homme Labourer Jeans for the Apricot Chewing Gum Wrapper, examine the wrapper and take a deep breath.
Arno van Eyck +1 Interfacing All MOT white checks unlocked

Reveal Arno van Eyck gig posters in the world

50m Once you give Egg Head the tape found in the tree, agree with Acele that Arno Van Eyck must live around here. (Must have converted the church into a dance club)
Bankruptcy Sequence -1 Empathy Int Check Failures give 1 Real 5h 15m Talk the container in the dockyard open and successfully pitch a bad idea, like the welkin radio board game. (Requires an active Conceptualization check)
Boiadeiro -1 Physical Instrument -1 Esprit De Corps

Cigarettes give +2 INT (Blue SKills)

6h 30m Pass an Inland Empire check when talking to Mañana (Union guy overlooking the strike) after wondering about your name. Must have talked to Evrart to open this dialogue.
Bringing of the Law (Law-Jaw) -1 Rhetoric Learning Cap for Hand/Eye Coodination raised to 6

Automatically Succeed all Hand/Eye Coordination passives

-1 Rhetoric

2h 55m Choose options that enforce the law, refer to yourself as the Lawbringer to Lilienne, the Net Picker (In the Fishing Village, Day 3 and beyond)
Caustic Echo +1 Volition +300 xp on Completion

-1 Authority

All MOT (Yellow/Agility) learning caps raised by 1

10h Open hidden compartment in ledger, throw card away, think about it immediately afterward
Cleaning Out the Rooms None +1 Suggestion

+1 Inland Empire

+1 Rhetoric

5h 35m Pass a difficult Logic check with Soona at the church after investigating the void of sound (Day 3+)
Coach Physical Instrument -2 Encyclopedia +2 Physical Instrument if shirt slot is empty

-1 Encyclopedia

40m Talk to René Arnoux - the old guy playing petanque. Your Physical Instrument starts telling you to play the ball. Instead observe, ask questions about the game and end up "failing" the throw. Requires at least 2 points in Physical Instrument.
Col Do Ma Ma Daqua None +3 Perception

-1 Encyclopedia

7h 10m Talk to Lena (Wheelchair lady) about the invisible Phasmid (Requires Suggestion), then go outside and listen closely.
Cop of the Apocalypse -1 Rhetoric Learning cap for Inland Empire raised to 6

Learning cap for Shivers raised to 6

Pyrholidon give +2 PSY

6h 55m Keep thinking about the apocalypse (Requires PSY/Purple stats)
Date of Birth Generator None Learning Cap for Logic raised to 4

-1 difficulty to all FYS (Physical/Pink) passives

7h 15m Wonder when you were born
Detective Costeau -2 Conceptualization +1 Savoir Faire

+1 Espirit de Corps

2h 30m Keep referring to yourself as Detective Costeau (Requires failing a Conceptualization check), refuse your real name.
Fairweather T-500 -1 Savoir Faire +2 Hand/Eye Coordination against enemies in FT-500 armor 3h 30m Find pieces of the ceramic body armor and equip one of them
Finger on the Eject Button +2 Authority

+2 Suggestion

Suicidal ideas every evening 2h Chose suicidal dialogue options.
Finger Pistols (9mm) -2 Savoir Faire +1 Reaction Speed

Empty hand slots give Suggestion +1

1h Have 5+ Composure when first talking to Siileng. Choose to whip out your finger-shooters.
Guillaume le Million -1 Logic +1 Pain Threshold

All PSY (Purple) Learning Caps raised by 1

4h 30m Pass an Encyclopedia check with the mirror in your room.
Hardcore Aesthetic -2 Interfacing +1 Volition

+1 Endurance

1h 50m Manage to form the church nightclub, sync your sines with Noid, and pass the white Conceptualization check in his dialogue.
Hobocop -1 Composure Reveals extra Tare bottles on the map

More money from selling tare bottles

Learning cap for Shivers raised to 6

4h 20m Become homeless or refer to yourself as homeless
Homo-Sexual Underground None Stopped obsessing about sexuality

Allows you to discuss sexuality with Kim

8h Pass the Composure check when talking to the Smoker on the Balcony and ask him if he's in the underground movement.
Indirect Modes of Taxation -2 Empathy Ultraliberal dialogue options give +1 Real (Pro-Capitalist, Anti-Working class, Anti-Taxes, Hustle for money)

-1 Empathy

1h 45m Pick up shoes in the Apartment block and wear them, Accept bribes from Joyce (Rich Lady) and Evrart (Union Boss), Support Capitalist Ideals, basically any choice that supports just you making money. Your subconscious will contact you.
Inexplicable Feminist Agenda +2 Authority vs Males +1 Empathy

-1 Electrochemistry

3h 45m Get Garte to admit why Sylvie left when first talking to him with Kim and then claim to be a Feminist.
Jamais Vu (Derealization) None +1 XP for every orb clicked

All INT (Blue) learning caps raised by 1

3h 25m Talk to Lena (Wheelchair lady) about understanding your reality she will refer you to Joyce (Rich Lady) who you can converse with about reality to unlock this.
Kingdom of Conscience -2 Half-light Moralist Dialogue options heal +1 Morale

Learning Cap for Volition raised to 5

Learning cap for Logic raised to 5

1h 25m Pick up pants near the fishing village and wear them or choose neutral/moderate dialogue options (Don't be pro-capitalism, don't be pro-communism, don't be pro-nationalism)
Lonesome Long Way Home +1 Encyclopedia Perception learning cap raised to 5

Speed (the drug) gives 1 PSY (Purple Stat)

6h 5m Wonder where your home is.
Magnesium-Based Lifeform -1 Shivers +2 Volition

-1 Logic

1h 15m Talk to Cuno about the Magnesium in his Shack.
Mazovian Socio-Economics -2 Visual Calculus Left-wing Dialogue options give +4 xp (Communist)

-1 Visual Calculus

-1 Authority

3h 10m Choose left wing dialogue options. (Communist ones) Your Rhetoric will contact you.
Motorway South -1 Visual Calculus +1 Inland Empire

All INT (Blue skill) White Checks Unlocked

8h 10m Talk to Joyce and the Paledriver about the void.
One More Door +1 Half-light -1 Half-Light

All PSY (Purple) White Checks Unlocked

45m Try and fail to open the bunker door north of the Church, Red Interfacing Check (Day 3+)
Opioid Receptor Antagonist -2 Electrochemistry No positive effects from drugs

No negative effects from alcohol

55m Talk to Klaasje about her drugs and tell her they're nothing to be proud of.
Overproductive Honour Glands -4 Drama Learning cap for Authority raised to 5 20m Do honourable activities, refuse bribes from Joyce and Evrart, keep your word, etc.
Regular Law Official -2 Inland Empire -1 Shivers

-1 Inland Empire

All learning caps raised to 3

1h 20m Be normal and boring. Your Drama will contact you.
Remote Viewers Division -1 Perception -1 Difficulty to all PSY (Purple) Passive Checks

-1 Drama

6h Choose ESP-related dialogue options.
Revacholian Nationhood -1 Composure Nationalist dialogue options damage -1 Morale

Alcohol gives +2 FYS (Physical/Pink)

9h 10m Speak four "Traditionalist" (Fascist) dialogue options. Your Endurance will contact you.
Rigorous Self-Critique -1 Authority INT (Blue) and PSY (Purple) Red Check failures heal +1 Morale

FYS (Pink) and MOT (Yellow) Red Check failures heal +1 Health

Learning Cap for Pain Threshold increased to +6

6h AKA Sorry Cop. Keep apologizing for everything and feeling sorry for yourself.
Searchlight Division None +2 Perception 3h 15m Talk to the Lena, Lilenne and the Working Class Woman about missing people.
Some kind of Superstar -2 Logic -1 Logic

Learning caps for the following raised to 6

Visual Calculus

Suggestion

Electrochemistry

Composure

1h 10m Keep referring to yourself as a Superstar. Can happen after the "Sunday" talk with Klaasje on the roof.
The Bow Collector -1 Authority

-1 Hand/Eye Coordination

+3 Shivers 6h 10m Gotten at the same time as White Mourning; requires 6+ Conceptualization. Choose the Bow Collector option when talking to the Ancient Reptillian Brain.
The Fifteenth Indotribe None +10 cents for each green orb clicked

Learning Cap for Savoir Faire raised to 6

5h 55m Talk to Joyce (The Rich lady) about her company Wild Pines, specifically the option about "8 percent of *all* cargo in the world."
The Insulindian Miracle None All White Checks unlocked 7h 45m Tell Joyce about the Unions ultimate end goal and then listen to her explain how these islands were discovered.
The Jamrock Shuffle -1 Espirit de Corps Find better loot in locked containers 1h 5m Open a lot of locked doors and/or objects, for me triggered by opening blue door.
The Litany of Contact Mike -1 Logic

-1 Conceptualization

-1 Drama

All FYS (Physical/Pink) White Checks unlocked 15m Talk to Acele (she's the girl by the tent, near the Boardwalk, on day 3+) about Contact Mike.

Requires a passive Encyclopedia Check of 8 10+ and possibly a passive physical Instrument check of 10+ afterwards.

The Precarious World All red checks fail Critical success/failure thresholds -1 (Critical success on 6:6, 6:5 and 5:6. Critical failure on 1:1, 1:2, 2:1) 4h Pass the Shivers check with the Dice Maker inside the abandoned business building behind the Bookstore.
The Suicide of Kras Mazov -1 Rhetoric +1 Rhetoric

White Check failures heal all Morale

4h 45min Examine the trash container behind the Whirling-in-Rags

Ask Garte for the key
Pass a passive skill check Rhetoric ≥ 7, choose "Doesn't it seem callous to you"
Pass a passive skill check Encyclopedia ≥ 9, choose "Maybe I *am* Kras Mazov"
Examine the Bust of Kras Mazov in the apartment building and insist that you are Kras Mazov.

Torque Dork -2 Conceptualization +2 Interfacing

All Interfacing White Checks unlocked

25m Must start the game with 3 Encyclopedia OR LESS

Examine Kim's car, ask "What are we looking at?" and choose "This must be what woke me up"
On day 2 walk past Kim's Motorcar and click the yellow orb while having 4 Encyclopedia and 6 Interfacing as well as not knowing your name.

Exhaust all dialogue options and say you just know you like cars.

Volumetric Shit Compressor None All currently locked white Endurance checks unlocked

Learning cap for Endurance raised to 4

30m Throw up twice while looking at the Hanging Corpse and want to quit Police work.
Waste Land of Reality -2 Physical Instrument -1 Physical Instrument

-1 Inland Empire

-1 Suggestion

+1 to all Psyche skills (PSY/Purple)

No positive effects from Alcohol

20 hours Get Sober. Research Advanced Race Theory then talk to Measurehead (The musclebound guy by the Union building) and tell him you need to get sober. Can also be obtained by talking to Tiago inside the church on day 3+ and saying you should get sober.
White Mourning -1 Authority +20% Zoom Out Distance

All MOT (Agility/Yellow) learning caps raised by 1

5h Read the entire note inside your Ledger, then pass an Interfacing check.
Wompty-Dompty Dom Centre -1 Suggestion Encyclopedia passives give +10 xp and +2 Real

-2 Suggestion

42m Talk to the guy with the kid admiring the Mural on the Boardwalk about all the nerdy stuff. (After Day 3 you can cross the waterway)