Disco Elysium Wiki
Disco Elysium Wiki
(rewording. table needs to be updated)
No edit summary
Tag: Visual edit
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
[[file:DE Thought Locker.png|right|thumb|300px|A filled Thought Cabinet.]]
 
[[file:DE Thought Locker.png|right|thumb|300px|A filled Thought Cabinet.]]
 
[[file:DE Original THC.png|right|thumb|300px|The early version of the Thought Cabinet.]]
 
[[file:DE Original THC.png|right|thumb|300px|The early version of the Thought Cabinet.]]
The '''Thought Cabinet''' and its '''Thoughs''' are a game mechanic in ''[[Disco Elysium]]'', offering insight into [[Harrier Du Bois|your]] life prior to the case, as well as stat bonuses and other minor gameplay differences.
+
The '''Thought Cabinet''' and its '''Thoughts''' are a game mechanic in ''[[Disco Elysium]]'', offering insight into [[Harrier Du Bois|your]] life prior to the case, as well as stat bonuses and other minor gameplay differences.
   
 
==Overview==
 
==Overview==
Depending on choices made over the course of a playthrough, there will be a plethora of different Thoughts to internalize. Not every Thought can be earned in one playthrough, such as [[White Mourning]] {and potentially [[The Bow Collector]]) being opposite to [[Caustic Echo]] depending on which [[Damaged Ledger|ledger]] is acquired, or [[Ace's Low]] and [[Ace's High]] being more or less the same skill with minor differences.
+
Depending on choices made over the course of a playthrough, there will be a plethora of different Thoughts to internalize. Not every Thought can be earned in one playthrough, such as [[White Mourning]] (and potentially [[The Bow Collector]]) being opposite to [[Caustic Echo]] depending on which [[Damaged Ledger|ledger]] is acquired, or [[Ace's Low]] and [[Ace's High]] being more or less the same skill with minor differences.
   
 
If a free slot is available in the Thought Cabinet, a discovered Thought may be equipped to begin researching it. While a Thought is being researched, a temporary [[Skills|skill]] penalty or bonus will be granted. During this process, the Thought may be equipped and unequipped freely, pausing or resuming the research. After a set amount of in-game time has passed, the equipped Thought will cause "breakthrough", after which a white thought orb will appear, and it will become permanently internalized. Forgetting a thought after this point will require a skill point to remove it, and it will be gone permanently from the Thought Cabinet for the remainder of the playthrough.
 
If a free slot is available in the Thought Cabinet, a discovered Thought may be equipped to begin researching it. While a Thought is being researched, a temporary [[Skills|skill]] penalty or bonus will be granted. During this process, the Thought may be equipped and unequipped freely, pausing or resuming the research. After a set amount of in-game time has passed, the equipped Thought will cause "breakthrough", after which a white thought orb will appear, and it will become permanently internalized. Forgetting a thought after this point will require a skill point to remove it, and it will be gone permanently from the Thought Cabinet for the remainder of the playthrough.
Line 10: Line 10:
 
Research time does not progress for internalized Thoughts while sleeping.
 
Research time does not progress for internalized Thoughts while sleeping.
   
==Tips==
+
==Unique Thoughts==
  +
While most thoughts simply offer bonuses to Harry's skill point totals, some have unique effects.
*Thoughts that give no bonuses, or negative bonuses, such as [[Volumetric Shit Compressor]], are recommended to be forgotten after they are internalized.
 
  +
*[[Volumetric Shit Compressor]] gives no lasting bonuses at all.
 
*[[Jamais Vu (Derealization)]], [[Actual Art Degree]], [[Mazovian Socio-Economics]], and [[Wompty-Dompty Dom Centre]] offer small amounts of bonus XP.
 
*[[Jamais Vu (Derealization)]], [[Actual Art Degree]], [[Mazovian Socio-Economics]], and [[Wompty-Dompty Dom Centre]] offer small amounts of bonus XP.
**Jamais Vu (Derealization) is easily accessible from the first day on, and can be of immense help to any players struggling to level up.
 
 
*[[The Fifteenth Indotribe]], [[Indirect Modes of Taxation]], [[Hobocop]] and [[Wompty-Dompty Dom Centre]] offer extra [[Reál]].
 
*[[The Fifteenth Indotribe]], [[Indirect Modes of Taxation]], [[Hobocop]] and [[Wompty-Dompty Dom Centre]] offer extra [[Reál]].
  +
*[[Jamrock shuffle]] allows Harry to find more money in locked containers.
**Hobocop is easily accessible on the first day, and helps to [[Pay for damages|pay off the debt]] owed to [[Lawrence Garte|Garte]] without relying on [[Kim Kitsuragi]], [[Evrart Claire]], or [[Joyce Messier]].
 
  +
*[[White Mourning]] offers an additional +20% zoom out distance.
*[[Bringing of the Law (Law-Jaw)]] and [[Fairweather T-500]] are recommended for low-[[Skills|Motorics]] build players for the [[Mercenary Tribunal]] in the latter half of the game.
 
  +
*[[Homo-Sexual Underground]] allows Harry to talk to [[Kim Kitsuragi]] about sexuality.
  +
*[[Opioid Receptor Antagonist]] prevents positive effects from drugs (speed and pyrholidon) while preventing any negative effects from alcohol. [[Waste Land of Reality]] does the opposite.
  +
*[[The Precarious World]] causes all Red Checks to fail while it is equipped, and once internalized, it will make both critical successes and critical fails easier to achieve when rolling for active Checks.
   
 
==Thoughts==
 
==Thoughts==
Note: This is a master table for all thoughts. Some of these (copotypes) help refine ''what kind'' of cop you are: [[Hobocop]], [[Actual Art Degree]] (Art Cop), [[Cop of the Apocalypse]], [[Detective Costeau]] (Fancy Cop), [[Regular Law Official]] (Boring Cop), [[Rigorous Self-Critique]] (Sorry Cop), [[Some kind of Superstar]] (Superstar Cop).
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|+
 
|+
 
!Name
 
!Name
 
!Temporary Research Bonus
 
!Temporary Research Bonus
!Bonuses After Research
+
!Lasting Bonuses
 
!Research Time
 
!Research Time
  +
!Acquisition
!How to Acquire
 
 
|-
 
|-
 
|[[Ace's High]]
 
|[[Ace's High]]
 
| +1 Empathy towards Kim
 
| +1 Empathy towards Kim
| +1 Empathy towards Kim Kitsuragi
+
| +1 Empathy towards Kim Kitsuragi
 
+1 Esprit de Corps
 
+1 Esprit de Corps
 
|2h 45m
 
|2h 45m
|After successfully shooting down the corpse, choose "Slap it". With [[Interfacing]] ≥ 5, [[Ace's Low]] becomes an option.
+
|After successfully shooting down the Hanged Man, Harry can acquire this thought by giving Kim a high-five.
 
|-
 
|-
 
|[[Ace's Low]]
 
|[[Ace's Low]]
 
| +2 Empathy towards Kim
 
| +2 Empathy towards Kim
| +2 Empathy towards Kim Kitsuragi
+
| +2 Empathy towards Kim Kitsuragi
 
+1 Esprit de Corps
 
+1 Esprit de Corps
 
|2h 45m
 
|2h 45m
|After successfully shooting down the corpse, choose "Slap it and wait for an Ace's Low" (requires [[Interfacing]] ≥ 5). The option "Slap it" gives [[Ace's High]] instead.
+
|After successfully shooting down the Hanged Man, Harry can acquire this thought by high-fiving Kim and waiting for an Ace's Low (requires [[Interfacing]] ≥ 5).
 
|-
 
|-
 
|[[Actual Art Degree]]
 
|[[Actual Art Degree]]
Line 47: Line 49:
 
Conceptualization passives heal +1 Morale and give +10 XP
 
Conceptualization passives heal +1 Morale and give +10 XP
 
|1h 30m
 
|1h 30m
  +
|Harry must agree to being an [[Copotypes#Art Cop|Art Cop]] after choosing 4 related dialogue options.
|Speak five "Art Cop" dialogue lines. Having 4+ [[Conceptualization]] and [[Drama]] is helpful here.
 
  +
 
 
|-
 
|-
 
|[[Advanced Race Theory]]
 
|[[Advanced Race Theory]]
Line 56: Line 58:
 
+1 Conceptualization
 
+1 Conceptualization
 
|1h 40m
 
|1h 40m
  +
|Requires Harry to pass a [[Conceptualization]] check while talking to [[Measurehead]].
|Talk to [[Measurehead]] and pass a [[Conceptualization]] check.
 
 
|-
 
|-
 
|[[Anti-Object Task Force]]
 
|[[Anti-Object Task Force]]
Line 64: Line 66:
 
+1 Pain Threshold
 
+1 Pain Threshold
   
All FYS (Physical/Pink) learning caps raised by 1
+
All [[Skills#Physique|FYS]] learning caps raised by 1
 
|2h 15m
 
|2h 15m
  +
|Gained after Harry continually hits inanimate objects.
|Keep hitting physical objects with your hands/feet.
 
 
|-
 
|-
 
|[[Apricot Chewing Gum Scented One]]
 
|[[Apricot Chewing Gum Scented One]]
Line 72: Line 74:
 
|<nowiki>+2 Perception</nowiki>
 
|<nowiki>+2 Perception</nowiki>
 
|5h 5m
 
|5h 5m
|Open the hidden compartment in the clipboard (Active skill check [[Interfacing]] ≥ 10), smell your Ledger's Note, check the [[Pour L'Homme Labourer Jeans]] for the [[Apricot Chewing Gum Wrapper]], examine the wrapper and take a deep breath.
+
|Smell both the card in the hidden compartment of the [[Damaged Ledger]] and the [[Apricot Chewing Gum Wrapper]] found in the pocket of [[Pour L'Homme Labourer Jeans]].
 
|-
 
|-
 
|[[Arno van Eyck (Thought)|Arno van Eyck]]
 
|[[Arno van Eyck (Thought)|Arno van Eyck]]
Line 80: Line 82:
 
Reveal Arno van Eyck gig posters in the world
 
Reveal Arno van Eyck gig posters in the world
 
|50m
 
|50m
|Once you give Egg Head the tape found in the tree, agree with Acele that Arno Van Eyck must live around here. (Must have converted the church into a dance club)
+
|Once [[Egg Head]] has been given the [[A Reel of Magnetic Tape|Reel of Magnetic Tape]], Harry must agree with [[Acele]] that Arno van Eyck lives around [[Martinaise]].
 
|-
 
|-
 
|[[Bankruptcy Sequence]]
 
|[[Bankruptcy Sequence]]
Line 86: Line 88:
 
|Int Check Failures give 1 reál
 
|Int Check Failures give 1 reál
 
|5h 15m
 
|5h 15m
  +
|Gained after Harry pitches an idea to the [[Mega Rich Light-Bending Guy]].
|Talk the container in the dockyard open and successfully pitch a bad idea, like the welkin radio board game. (Requires an active [[Conceptualization]] check)
 
 
|-
 
|-
 
|[[Boiadeiro]]
 
|[[Boiadeiro]]
Line 92: Line 94:
 
|<nowiki>-1 Esprit De Corps</nowiki>
 
|<nowiki>-1 Esprit De Corps</nowiki>
   
Cigarettes give +2 INT (Blue SKills)
+
Cigarettes give +2 INT
   
 
|6h 30m
 
|6h 30m
|Pass an [[Inland Empire]] check when talking to [[Call Me Mañana|Mañana]] (Union guy overlooking the strike) after wondering about your name. Must have talked to [[Evrart Claire|Evrart]] to open this dialogue.
+
|After Harry speaks to [[Evrart Claire]], speaking to [[Call Me Mañana]] and passing an [[Inland Empire]] check will allow him to question whether he is a Boiadeiro himself.
 
|-
 
|-
 
|[[Bringing of the Law (Law-Jaw)]]
 
|[[Bringing of the Law (Law-Jaw)]]
 
| -1 Rhetoric
 
| -1 Rhetoric
|Learning Cap for Hand/Eye Coodination raised to 6
+
|Learning Cap for Hand/Eye Coordination raised to 6
   
 
Automatically Succeed all Hand/Eye Coordination passives
 
Automatically Succeed all Hand/Eye Coordination passives
Line 105: Line 107:
 
-1 Rhetoric
 
-1 Rhetoric
 
|2h 55m
 
|2h 55m
  +
|Harry must refer to himself as "The Law", "Lawbringer", or a policeman multiple times.
|Choose options that enforce the law, refer to yourself as the Lawbringer to [[Lilienne Carter|Lilienne]], the Net Picker (In the Fishing Village, Day 3 and beyond)
 
 
|-
 
|-
 
|[[Caustic Echo]]
 
|[[Caustic Echo]]
Line 113: Line 115:
 
-1 Authority
 
-1 Authority
   
All MOT (Yellow/Agility) learning caps raised by 1
+
All MOT learning caps raised by 1
 
|10h
 
|10h
|Open hidden compartment in ledger, throw card away (Option requires a successful Volition passive check), think about it immediately afterward
+
|After Harry successfully opens the hidden compartment in the [[Damaged Ledger]], he must throw the card into the wind (must be outside).
 
|-
 
|-
 
|[[Cleaning Out the Rooms]]
 
|[[Cleaning Out the Rooms]]
Line 125: Line 127:
 
+1 Rhetoric
 
+1 Rhetoric
 
|5h 35m
 
|5h 35m
|Pass a difficult [[Logic]] check with [[Soona Luukanen-Kilde|Soona]] at the church after investigating the void of sound (Day 3+)
+
|Available if Harry is able to pass a [[Logic]] check with [[Soona Luukanen-Kilde|Soona]] at the [[Dolorian Church of Humanity in Martinaise|church]] after investigating the void of sound (Day 3+).
 
|-
 
|-
 
|[[Coach Physical Instrument]]
 
|[[Coach Physical Instrument]]
Line 133: Line 135:
 
-1 Encyclopedia
 
-1 Encyclopedia
 
|40m
 
|40m
|Talk to [[René Arnoux]] - the old guy playing petanque. Your [[Physical Instrument]] starts telling you to play the ball. Instead observe, ask questions about the game and end up "failing" the throw. Requires at least 2 points in Physical Instrument.
+
|Fail the pétanque Red Check with [[Gaston Martin]] and [[René Arnoux]]. Requires 2 points in [[Physical Instrument]].{{Cite}}
 
|-
 
|-
 
|[[Col Do Ma Ma Daqua]]
 
|[[Col Do Ma Ma Daqua]]
Line 140: Line 142:
 
-1 Encyclopedia
 
-1 Encyclopedia
 
|7h 10m
 
|7h 10m
|Talk to [[Lena, the Cryptozoologist's wife|Lena]] about the invisible Phasmid (Requires [[Suggestion]]), then go outside and listen closely.
+
|After Harry speaks with [[Lena, the Cryptozoologist's wife|Lena]] about the invisible Phasmid, a thought orb will appear after he walks outside. Listening closely will grant the thought.
 
|-
 
|-
 
|[[Cop of the Apocalypse]]
 
|[[Cop of the Apocalypse]]
Line 150: Line 152:
 
[[Pyrholidon]] gives +2 PSY
 
[[Pyrholidon]] gives +2 PSY
 
|6h 55m
 
|6h 55m
  +
|Harry must agree to being an [[Copotypes#Apocalypse Cop|Apocalypse Cop]] after choosing 4 related dialogue options.
|Keep thinking about the apocalypse (Requires PSY/Purple stats)
 
 
|-
 
|-
 
|[[Date of Birth Generator]]
 
|[[Date of Birth Generator]]
Line 156: Line 158:
 
|Learning Cap for Logic raised to 4
 
|Learning Cap for Logic raised to 4
   
-1 difficulty to all FYS (Physical/Pink) passives
+
-1 difficulty to all FYS passives
 
|7h 15m
 
|7h 15m
|Wonder when you were born
+
|Acquired after Harry wonders when he was born.
 
|-
 
|-
 
|[[Detective Costeau]]
 
|[[Detective Costeau]]
Line 166: Line 168:
 
+1 Esprit de Corps
 
+1 Esprit de Corps
 
| 2h 30m
 
| 2h 30m
  +
|After failing a Conceptualization check when first speaking to Kim, Harry may choose to refer to himself as Detective Costeau. Once he finds his [[RCM Badge LTN-2JFR DU BOIS|badge]] and discovers his legal name, refusing it will award the thought.
|Keep referring to yourself as Detective Costeau (Requires failing a [[Conceptualization]] check), refuse your real name.
 
 
|-
 
|-
 
|[[Fairweather T-500]]
 
|[[Fairweather T-500]]
 
|<nowiki>-1 Savoir Faire</nowiki>
 
|<nowiki>-1 Savoir Faire</nowiki>
| +2 Hand/Eye Coordination against enemies in FT-500 armor
+
| +2 Hand/Eye Coordination against enemies in FT-500 armour
 
| 3h 30m
 
| 3h 30m
|Find pieces of the ceramic body armor and equip one of them
+
|After Harry finds one of four pieces of the [[Fairweather T-500 ceramic armour|Fairweather T-500 armour]] he may equip one of them to gain this thought.
 
|-
 
|-
 
|[[Finger on the Eject Button]]
 
|[[Finger on the Eject Button]]
Line 180: Line 182:
 
|Suicidal ideas every evening
 
|Suicidal ideas every evening
 
|2h
 
|2h
|Have 5+ [[Pain Threshold]] and fail Hardie boys [[Authority]] check also chose suicidal dialogue options.
+
|If Harry has ≥ 5 [[Pain Threshold]], fails the Hardie boys [[Authority]] check, and chooses suicidal dialogue options, he will gain this thought.{{Cite}}
 
|-
 
|-
 
|[[Finger Pistols (9mm)]]
 
|[[Finger Pistols (9mm)]]
 
| -2 Savoir Faire
 
| -2 Savoir Faire
 
| +1 Reaction Speed
 
| +1 Reaction Speed
Empty hand slots give Suggestion +1 ''(both have to be empty)''
+
Empty hand slots give Suggestion +1
 
|1h
 
|1h
|Have 5+ [[Composure]] when first talking to [[Siileng]]. Choose to whip out your finger-shooters.
+
|If Harry has ≥ 5 [[Composure]] when first talking to [[Siileng]] and chooses to produce finger guns, he will gain this thought.
 
|-
 
|-
 
|[[Guillaume le Million (Thought)|Guillaume le Million]]
 
|[[Guillaume le Million (Thought)|Guillaume le Million]]
Line 193: Line 195:
 
|<nowiki>+1 Pain Threshold</nowiki>
 
|<nowiki>+1 Pain Threshold</nowiki>
   
All PSY (Purple) Learning Caps raised by 1
+
All PSY Learning Caps raised by 1
 
| 4h 30m
 
| 4h 30m
|Pass an [[Encyclopedia]] check with the mirror in your room.
+
|Gained if Harry passes an [[Encyclopedia]] check while looking into the mirror in his room at the [[Whirling-in-Rags]] or [[Coastal Shack]].
 
|-
 
|-
 
|[[Hardcore Aesthetic]]
 
|[[Hardcore Aesthetic]]
Line 202: Line 204:
 
+1 Endurance
 
+1 Endurance
 
| 1h 50m
 
| 1h 50m
|Manage to form the church nightclub, sync your sines with [[Noid]], and pass the white [[Conceptualization]] check in his dialogue.
+
|Harry must sync sines with [[Noid]], then pass the resulting [[Conceptualization]] check.
 
|-
 
|-
 
|[[Hobocop]]
 
|[[Hobocop]]
Line 211: Line 213:
 
Learning cap for Shivers raised to 6
 
Learning cap for Shivers raised to 6
 
| 4h 20m
 
| 4h 20m
  +
|Gained after Harry refers to himself as [[Copotypes#Hobocop|Hobocop]].
|Become homeless or refer to yourself as homeless
 
 
|-
 
|-
 
|[[Homo-Sexual Underground]]
 
|[[Homo-Sexual Underground]]
 
|None
 
|None
 
|Stopped obsessing about sexuality
 
|Stopped obsessing about sexuality
Allows you to discuss sexuality with Kim
+
Allows Harry to discuss sexuality with Kim.
 
|8h
 
|8h
|Pass the [[Composure]] check when talking to the [[Smoker on the Balcony]] and ask him if he's in the underground movement.
+
|Harry must pass the [[Composure]] check when first talking to the [[Smoker on the Balcony]], then ask if he's in the homo-sexual underground after he appears in the [[Whirling-in-Rags]].
 
|-
 
|-
 
|[[Indirect Modes of Taxation]]
 
|[[Indirect Modes of Taxation]]
 
| -2 Empathy
 
| -2 Empathy
|Ultraliberal dialogue options give +1 reál (Pro-Capitalist, Anti-Working class, Anti-Taxes, Hustle for money)
+
|[[Ultraliberals|Ultraliberal]] dialogue options give +1 reál
   
 
-1 Empathy
 
-1 Empathy
 
| 1h 45m
 
| 1h 45m
  +
|Acquired immediately if Harry wears the [[Brown Derbies]], or after 4 [[Political Alignment#Ultraliberal|Ultraliberal]] points have been earned.
|Pick up shoes in the apartment block and wear them, accept bribes from [[Joyce Messier|Joyce]] and [[Evrart Claire|Evrart]], support capitalist ideals, or any other choice that supports just you making money. Your subconscious will contact you.
 
 
|-
 
|-
 
|[[Inexplicable Feminist Agenda]]
 
|[[Inexplicable Feminist Agenda]]
Line 234: Line 236:
 
-1 Electrochemistry
 
-1 Electrochemistry
 
| 3h 45m
 
| 3h 45m
|Get [[Lawrence Garte|Garte]] to admit why [[Sylvie Malaìika|Sylvie]] left when first talking to him with Kim and then claim to be a Feminist.
+
|Harry must claim to be a feminist after [[Lawrence Garte|Garte]] admits what he believes the true reason behind [[Sylvie Malaìika|Sylvie]] leaving was.
 
|-
 
|-
 
|[[Jamais Vu (Derealization)]]
 
|[[Jamais Vu (Derealization)]]
Line 240: Line 242:
 
| +1 XP for every orb clicked
 
| +1 XP for every orb clicked
   
All INT (Blue) learning caps raised by 1
+
All INT learning caps raised by 1
 
| 3h 25m
 
| 3h 25m
|Talk to [[Lena, the Cryptozoologist's wife|Lena]] about understanding your reality. She will refer you to [[Joyce Messier|Joyce]], who you can converse with about reality to unlock this.
+
|After Harry speaks to [[Lena, the Cryptozoologist's wife|Lena]] about the world of [[Elysium]], she will suggest talking to to [[Joyce Messier]] to learn more. Asking Joyce where they are will grant this thought.
 
|-
 
|-
 
|[[Kingdom of Conscience]]
 
|[[Kingdom of Conscience]]
Line 252: Line 254:
 
Learning cap for Logic raised to 5
 
Learning cap for Logic raised to 5
 
| 1h 25m
 
| 1h 25m
  +
|Acquired immediately if Harry wears the [[Interisolary Trousers]], or after 4 [[Political Alignment#Moralism|Moralism]] points have been earned.
|Pick up pants near the fishing village and wear them or choose neutral/moderate dialogue options (Don't be pro-capitalism, don't be pro-communism, don't be pro-nationalism)
 
 
|-
 
|-
 
|[[Lonesome Long Way Home]]
 
|[[Lonesome Long Way Home]]
Line 258: Line 260:
 
|Perception learning cap raised to 5
 
|Perception learning cap raised to 5
   
Speed (the drug) gives 1 PSY (Purple Stat)
+
Speed gives 1 PSY
 
| 6h 5m
 
| 6h 5m
|Wonder where your home is.
+
|Acquired after Harry wonders where his home is.
 
|-
 
|-
 
|[[Magnesium-Based Lifeform]]
 
|[[Magnesium-Based Lifeform]]
Line 267: Line 269:
 
-1 Logic
 
-1 Logic
 
| 1h 15m
 
| 1h 15m
|Talk to [[Kuuno de Ruyter|Cuno]] about the Magnesium in his Shack. (Composure 5+)
+
|Gained after Harry speaks to to [[Cuno]] about the Magnesium found in [[Cuno's shack |his shack]].{{Cite}}<!--Can definitely also be earned other ways???-->
 
|-
 
|-
 
|[[Mazovian Socio-Economics]]
 
|[[Mazovian Socio-Economics]]
 
| -2 Visual Calculus
 
| -2 Visual Calculus
|Left-wing Dialogue options give +4 xp (Communist)
+
|Left-wing Dialogue options give +4 xp
 
-1 Visual Calculus
 
-1 Visual Calculus
   
 
-1 Authority
 
-1 Authority
 
| 3h 10m
 
| 3h 10m
  +
|Acquired after Harry earns 4 [[Political Alignment#Communism|Communism]] points.
|Choose left wing dialogue options. (Communist ones) Your [[Rhetoric]] will contact you.
 
 
|-
 
|-
 
|[[Motorway South]]
 
|[[Motorway South]]
Line 282: Line 284:
 
|<nowiki>+1 Inland Empire</nowiki>
 
|<nowiki>+1 Inland Empire</nowiki>
   
All INT (Blue skill) White Checks Unlocked
+
All INT White Checks Unlocked
 
| 8h 10m
 
| 8h 10m
|Talk to [[Joyce Messier|Joyce]] and the [[Paledriver]] about the void.
+
|Acquired after Harry speaks with both [[Joyce Messier]] and the [[Paledriver]] about the [[Pale]].
 
|-
 
|-
 
|[[One More Door]]
 
|[[One More Door]]
Line 290: Line 292:
 
|<nowiki>-1 Half-Light</nowiki>
 
|<nowiki>-1 Half-Light</nowiki>
   
All PSY (Purple) White Checks Unlocked
+
All PSY White Checks Unlocked
 
|45m
 
|45m
|Try and fail to open the bunker door north of the Church, Red [[Interfacing]] Check (Day 3+)
+
|Trying and failing to open the bunker door north of the Church, will award Harry with this thought.
 
|-
 
|-
 
|[[Opioid Receptor Antagonist]]
 
|[[Opioid Receptor Antagonist]]
Line 300: Line 302:
 
No negative effects from alcohol
 
No negative effects from alcohol
 
|55m
 
|55m
|Talk to [[Klaasje]] about her drugs and tell her they're nothing to be proud of.
+
|If Harry insists that [[Klaasje Amandou]]'s drugs are nothing to be proud of, he will gain this thought.
 
|-
 
|-
 
|[[Overproductive Honour Glands]]
 
|[[Overproductive Honour Glands]]
Line 306: Line 308:
 
|Learning cap for Authority raised to 5
 
|Learning cap for Authority raised to 5
 
|20m
 
|20m
  +
|Harry must agree to being an [[Copotypes#Honour Cop|Honour Cop]] after choosing 4 related dialogue options.
| Do honourable activities, refuse bribes from [[Joyce Messier|Joyce]] and [[Evrart Claire|Evrart]], keep your word, etc.
 
 
|-
 
|-
 
|[[Regular Law Official]]
 
|[[Regular Law Official]]
Line 316: Line 318:
 
All learning caps raised to 3
 
All learning caps raised to 3
 
| 1h 20m
 
| 1h 20m
  +
|Harry must agree to being a [[Copotypes#Boring Cop|Boring Cop]] after choosing 4 related dialogue options.
| Be normal and boring. Your [[Drama]] will contact you.
 
 
|-
 
|-
 
|[[Remote Viewers Division]]
 
|[[Remote Viewers Division]]
 
| -1 Perception
 
| -1 Perception
|<nowiki>-1 Difficulty to all PSY (Purple) Passive Checks</nowiki>
+
|<nowiki>-1 Difficulty to all PSY Passive Checks</nowiki>
   
 
-1 Drama
 
-1 Drama
 
|6h
 
|6h
  +
|Gained if Harry shows interest in the Remote Viewers Division, ESP, and the para-natural whenever it is brought up.
|Choose ESP-related dialogue options.
 
 
|-
 
|-
 
|[[Revacholian Nationhood]]
 
|[[Revacholian Nationhood]]
Line 330: Line 332:
 
|Nationalist dialogue options damage -1 Morale
 
|Nationalist dialogue options damage -1 Morale
   
Alcohol gives +2 FYS (Physical/Pink)
+
Alcohol gives +2 FYS
 
| 9h 10m
 
| 9h 10m
  +
|Acquired after Harry earns 4 [[Political Alignment#Fascism|Fascism]] points.
|Speak four "Traditionalist" (Fascist) dialogue options. Your [[Endurance]] will contact you.
 
 
|-
 
|-
 
|[[Rigorous Self-Critique]]
 
|[[Rigorous Self-Critique]]
 
|<nowiki>-1 Authority</nowiki>
 
|<nowiki>-1 Authority</nowiki>
|INT (Blue) and PSY (Purple) Red Check failures heal +1 Morale
+
|INT and PSY Red Check failures heal +1 Morale
   
FYS (Pink) and MOT (Yellow) Red Check failures heal +1 Health
+
FYS and MOT Red Check failures heal +1 Health
   
 
Learning Cap for Pain Threshold increased to +6
 
Learning Cap for Pain Threshold increased to +6
 
|6h
 
|6h
  +
|Harry must agree to being a [[Copotypes#Sorry Cop|Sorry Cop]] after choosing 4 related dialogue options.
|AKA Sorry Cop. Keep apologizing for everything and feeling sorry for yourself.
 
 
|-
 
|-
 
|[[Searchlight Division]]
 
|[[Searchlight Division]]
Line 348: Line 350:
 
| +2 Perception
 
| +2 Perception
 
| 3h 15m
 
| 3h 15m
|Talk to the [[Lena, the Cryptozoologist's wife|Lena]], [[Lilienne Carter|Lilenne]] and the [[Working Class Woman]] about missing people.
+
|Acquired after Harry speaks to [[Lena, the Cryptozoologist's wife|Lena]], [[Lilienne Carter|Lilenne]] and the [[Working Class Woman]] about missing people.
 
|-
 
|-
 
|[[Some kind of Superstar]]
 
|[[Some kind of Superstar]]
 
|<nowiki>-2 Logic</nowiki>
 
|<nowiki>-2 Logic</nowiki>
|<nowiki>-1 Logic</nowiki>
+
| -1 Logic
 
Learning cap for Visual Calculus raised to 6
 
Learning caps for the following raised to 6
 
 
Visual Calculus
 
   
Suggestion
+
Learning cap for Suggestion raised to 6
   
Electrochemistry
+
Learning cap for Electrochemistry raised to 6
   
Composure
+
Learning cap for Composure raised to 6
 
| 1h 10m
 
| 1h 10m
|Keep referring to yourself as a Superstar. Can happen after the "Sunday" talk with [[Klaasje]] on the roof.
+
|Harry must agree to being a [[Copotypes#Superstar Cop|Superstar Cop]] after choosing 4 related dialogue options.
 
|-
 
|-
 
|[[The Bow Collector]]
 
|[[The Bow Collector]]
Line 371: Line 370:
 
| +3 Shivers
 
| +3 Shivers
 
| 6h 10m
 
| 6h 10m
  +
|If Harry has ≥ 6 [[Conceptualization]] after opening the hidden compartment in the [[Damaged Ledger]] and did not throw away the card, he will gain this thought while speaking to the Ancient Reptilian Brain about the bow collector. May be acquired alongside [[White Mourning]].
|Gotten at the same time as White Mourning; requires 6+ [[Conceptualization]]. Choose the Bow Collector option when talking to the Ancient Reptillian Brain.
 
 
|-
 
|-
 
|[[The Fifteenth Indotribe]]
 
|[[The Fifteenth Indotribe]]
Line 379: Line 378:
 
Learning Cap for Savoir Faire raised to 6
 
Learning Cap for Savoir Faire raised to 6
 
| 5h 55m
 
| 5h 55m
|Talk to [[Joyce Messier|Joyce]] about her company Wild Pines, specifically the option about "8 percent of *all* cargo in the world."
+
|Speaking to [[Joyce Messier]] about how [[The Wild Pines Group]] ships "8 percent of *all* cargo in the world", will allow Harry to gain this thought.
 
|-
 
|-
 
|[[The Insulindian Miracle]]
 
|[[The Insulindian Miracle]]
Line 385: Line 384:
 
|All White Checks unlocked
 
|All White Checks unlocked
 
| 7h 45m
 
| 7h 45m
|Tell [[Joyce Messier|Joyce]] about the Unions ultimate end goal and then listen to her explain how these islands were discovered.
+
|Once Harry tells [[Joyce Messier]] about the [[Dockworkers' Union|Union's]] ultimate end goal and listens to her explanation of the history of the [[Isola|isolas']] discovery, he will gain this thought.
 
|-
 
|-
 
|[[The Jamrock Shuffle]]
 
|[[The Jamrock Shuffle]]
Line 391: Line 390:
 
|Find better loot in locked containers
 
|Find better loot in locked containers
 
| 1h 5m
 
| 1h 5m
|Open a lot of locked doors and/or objects, for me triggered by opening blue door.
+
|Gained after Harry opens several locked doors and containers.
 
|-
 
|-
 
|[[The Litany of Contact Mike]]
 
|[[The Litany of Contact Mike]]
Line 399: Line 398:
   
 
-1 Drama
 
-1 Drama
|All FYS (Physical/Pink) White Checks unlocked
+
|All FYS White Checks unlocked
 
|15m
 
|15m
|Talk to [[Acele Berger|Acele]] (she's the girl by the tent, near the Boardwalk, on day 3+) about Contact Mike.
+
|Gained after Harry speaks to [[Acele Berger|Acele]] about Contact Mike.
Requires a passive Encyclopedia Check of 8 <s>10+ and possibly a passive physical Instrument check of 10+ afterwards</s>.
 
 
|-
 
|-
 
|[[The Precarious World]]
 
|[[The Precarious World]]
 
|All red checks fail
 
|All red checks fail
|Critical success/failure thresholds -1 (Critical success on 6:6, 6:5 and 5:6. Critical failure on 1:1, 1:2, 2:1)
+
|Critical success/failure thresholds -1
 
|4h
 
|4h
|Pass the [[Shivers]] check with the [[Novelty Dicemaker|Dice Maker]] inside the abandoned business building behind the Bookstore.
+
|Acquired after Harry succeeds at a [[Shivers]] check with the [[Novelty Dicemaker]].
 
|-
 
|-
 
|[[The Suicide of Kras Mazov]]
 
|[[The Suicide of Kras Mazov]]
Line 415: Line 413:
 
White Check failures heal all Morale
 
White Check failures heal all Morale
 
| 4h 45min
 
| 4h 45min
  +
|Gained after Harry refers to himself as [[Kras Mazov]] multiple times.
|Examine the trash container behind the [[Whirling-in-Rags]]<br>
 
Ask [[Garte]] for the key<br>
 
Pass a passive skill check [[Rhetoric]] ≥ 7, choose "Doesn't it seem callous to you"<br>
 
Pass a passive skill check [[Encyclopedia]] ≥ 9, choose "Maybe I *am* Kras Mazov"<br>
 
Examine the Bust of Kras Mazov in the apartment building and insist that you are Kras Mazov.
 
 
|-
 
|-
 
|[[Torque Dork]]
 
|[[Torque Dork]]
Line 426: Line 420:
 
All Interfacing White Checks unlocked
 
All Interfacing White Checks unlocked
 
|25m
 
|25m
  +
|Gained after Harry talks about motor carriages with Kim multiple times. Requires high [[Interfacing]].{{Cite}}
|Must start the game with 3 [[Encyclopedia]] OR LESS
 
Examine Kim's car, ask "What are we looking at?" and choose "This must be what woke me up"<br>
 
On day 2 walk past Kim's Motorcar and click the yellow orb while having 4 Encyclopedia and 6 [[Interfacing]] as well as not knowing your name.
 
 
Exhaust all dialogue options and say you just know you like cars.
 
 
|-
 
|-
 
|[[Volumetric Shit Compressor]]
 
|[[Volumetric Shit Compressor]]
Line 437: Line 427:
 
Learning cap for Endurance raised to 4
 
Learning cap for Endurance raised to 4
 
|30m
 
|30m
  +
|After throwing up twice while attempting to examine the corpse of the Hanged Man, Kim will tell Harry to "get his shit together" if he states he no longer wishes to work for the [[Revachol Citizens Militia|RCM]], prompting this thought.
|Throw up twice while looking at the Hanging Corpse and want to quit Police work.
 
 
|-
 
|-
 
|[[Waste Land of Reality]]
 
|[[Waste Land of Reality]]
Line 446: Line 436:
 
-1 Suggestion
 
-1 Suggestion
   
+1 to all Psyche skills (PSY/Purple)
+
+1 to all PSY skills
   
 
No positive effects from Alcohol
 
No positive effects from Alcohol
  +
| 20h
| 20 hours
 
|Get Sober. Research [[Advanced Race Theory]] then talk to [[Measurehead]] and tell him you need to get sober. Can also be obtained by talking to [[Tiago]] inside the church on day 3+ and saying you should get sober.
+
|Harry may acquire this thought by either speaking to [[Measurehead]] after he internalizes [[Advanced Race Theory]] and telling him he needs to get sober, or by speaking to [[Tiago]] on Day 3+.
 
|-
 
|-
 
|[[White Mourning]]
 
|[[White Mourning]]
Line 456: Line 446:
 
|<nowiki>+20% Zoom Out Distance</nowiki>
 
|<nowiki>+20% Zoom Out Distance</nowiki>
   
All MOT (Agility/Yellow) learning caps raised by 1
+
All MOT learning caps raised by 1
 
|5h
 
|5h
  +
|Available if Harry opens the hidden compartment in his [[Damaged Ledger]], and reads card inside it.
|Read the entire note inside your Ledger, then pass an [[Interfacing]] check.
 
 
|-
 
|-
 
|[[Wompty-Dompty Dom Centre]]
 
|[[Wompty-Dompty Dom Centre]]
Line 465: Line 455:
 
-2 Suggestion
 
-2 Suggestion
 
|42m
 
|42m
  +
|Acquired after [[Trant Heidelstam]] tells Harry about the Wompty-Dompty Dom Centre.
|Talk to the guy with the kid admiring the Mural on the Boardwalk about all the nerdy stuff. (After Day 3 you can cross the waterway)
 
 
|}
 
|}
   
[[Category:Thought Cabinet| ]]
+
[[Category:Thought Cabinet]]
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 22:07, 22 June 2022

DE Thought Locker

A filled Thought Cabinet.

DE Original THC

The early version of the Thought Cabinet.

The Thought Cabinet and its Thoughts are a game mechanic in Disco Elysium, offering insight into your life prior to the case, as well as stat bonuses and other minor gameplay differences.

Overview

Depending on choices made over the course of a playthrough, there will be a plethora of different Thoughts to internalize. Not every Thought can be earned in one playthrough, such as White Mourning (and potentially The Bow Collector) being opposite to Caustic Echo depending on which ledger is acquired, or Ace's Low and Ace's High being more or less the same skill with minor differences.

If a free slot is available in the Thought Cabinet, a discovered Thought may be equipped to begin researching it. While a Thought is being researched, a temporary skill penalty or bonus will be granted. During this process, the Thought may be equipped and unequipped freely, pausing or resuming the research. After a set amount of in-game time has passed, the equipped Thought will cause "breakthrough", after which a white thought orb will appear, and it will become permanently internalized. Forgetting a thought after this point will require a skill point to remove it, and it will be gone permanently from the Thought Cabinet for the remainder of the playthrough.

Research time does not progress for internalized Thoughts while sleeping.

Unique Thoughts

While most thoughts simply offer bonuses to Harry's skill point totals, some have unique effects.

Thoughts

Name Temporary Research Bonus Lasting Bonuses Research Time Acquisition
Ace's High +1 Empathy towards Kim +1 Empathy towards Kim Kitsuragi

+1 Esprit de Corps

2h 45m After successfully shooting down the Hanged Man, Harry can acquire this thought by giving Kim a high-five.
Ace's Low +2 Empathy towards Kim +2 Empathy towards Kim Kitsuragi

+1 Esprit de Corps

2h 45m After successfully shooting down the Hanged Man, Harry can acquire this thought by high-fiving Kim and waiting for an Ace's Low (requires Interfacing ≥ 5).
Actual Art Degree -1 Perception -1 Hand/Eye Coordination

Conceptualization passives heal +1 Morale and give +10 XP

1h 30m Harry must agree to being an Art Cop after choosing 4 related dialogue options.
Advanced Race Theory -1 Drama Learning Cap for Rhetoric raised to 5

+1 Conceptualization

1h 40m Requires Harry to pass a Conceptualization check while talking to Measurehead.
Anti-Object Task Force -2 Pain Threshold Attacking physical objects heals damage

+1 Pain Threshold

All FYS learning caps raised by 1

2h 15m Gained after Harry continually hits inanimate objects.
Apricot Chewing Gum Scented One -1 Reaction Speed +2 Perception 5h 5m Smell both the card in the hidden compartment of the Damaged Ledger and the Apricot Chewing Gum Wrapper found in the pocket of Pour L'Homme Labourer Jeans.
Arno van Eyck +1 Interfacing All MOT white checks unlocked

Reveal Arno van Eyck gig posters in the world

50m Once Egg Head has been given the Reel of Magnetic Tape, Harry must agree with Acele that Arno van Eyck lives around Martinaise.
Bankruptcy Sequence -1 Empathy Int Check Failures give 1 reál 5h 15m Gained after Harry pitches an idea to the Mega Rich Light-Bending Guy.
Boiadeiro -1 Physical Instrument -1 Esprit De Corps

Cigarettes give +2 INT

6h 30m After Harry speaks to Evrart Claire, speaking to Call Me Mañana and passing an Inland Empire check will allow him to question whether he is a Boiadeiro himself.
Bringing of the Law (Law-Jaw) -1 Rhetoric Learning Cap for Hand/Eye Coordination raised to 6

Automatically Succeed all Hand/Eye Coordination passives

-1 Rhetoric

2h 55m Harry must refer to himself as "The Law", "Lawbringer", or a policeman multiple times.
Caustic Echo +1 Volition +300 xp on Completion

-1 Authority

All MOT learning caps raised by 1

10h After Harry successfully opens the hidden compartment in the Damaged Ledger, he must throw the card into the wind (must be outside).
Cleaning Out the Rooms None +1 Suggestion

+1 Inland Empire

+1 Rhetoric

5h 35m Available if Harry is able to pass a Logic check with Soona at the church after investigating the void of sound (Day 3+).
Coach Physical Instrument -2 Encyclopedia +2 Physical Instrument if shirt slot is empty

-1 Encyclopedia

40m Fail the pétanque Red Check with Gaston Martin and René Arnoux. Requires ≥ 2 points in Physical Instrument.[citation needed]
Col Do Ma Ma Daqua None +3 Perception

-1 Encyclopedia

7h 10m After Harry speaks with Lena about the invisible Phasmid, a thought orb will appear after he walks outside. Listening closely will grant the thought.
Cop of the Apocalypse -1 Rhetoric Learning cap for Inland Empire raised to 6

Learning cap for Shivers raised to 6

Pyrholidon gives +2 PSY

6h 55m Harry must agree to being an Apocalypse Cop after choosing 4 related dialogue options.
Date of Birth Generator None Learning Cap for Logic raised to 4

-1 difficulty to all FYS passives

7h 15m Acquired after Harry wonders when he was born.
Detective Costeau -2 Conceptualization +1 Savoir Faire

+1 Esprit de Corps

2h 30m After failing a Conceptualization check when first speaking to Kim, Harry may choose to refer to himself as Detective Costeau. Once he finds his badge and discovers his legal name, refusing it will award the thought.
Fairweather T-500 -1 Savoir Faire +2 Hand/Eye Coordination against enemies in FT-500 armour 3h 30m After Harry finds one of four pieces of the Fairweather T-500 armour he may equip one of them to gain this thought.
Finger on the Eject Button +2 Authority

+2 Suggestion

Suicidal ideas every evening 2h If Harry has ≥ 5 Pain Threshold, fails the Hardie boys Authority check, and chooses suicidal dialogue options, he will gain this thought.[citation needed]
Finger Pistols (9mm) -2 Savoir Faire +1 Reaction Speed

Empty hand slots give Suggestion +1

1h If Harry has ≥ 5 Composure when first talking to Siileng and chooses to produce finger guns, he will gain this thought.
Guillaume le Million -1 Logic +1 Pain Threshold

All PSY Learning Caps raised by 1

4h 30m Gained if Harry passes an Encyclopedia check while looking into the mirror in his room at the Whirling-in-Rags or Coastal Shack.
Hardcore Aesthetic -2 Interfacing +1 Volition

+1 Endurance

1h 50m Harry must sync sines with Noid, then pass the resulting Conceptualization check.
Hobocop -1 Composure Reveals extra Tare bottles on the map

More money from selling tare bottles

Learning cap for Shivers raised to 6

4h 20m Gained after Harry refers to himself as Hobocop.
Homo-Sexual Underground None Stopped obsessing about sexuality

Allows Harry to discuss sexuality with Kim.

8h Harry must pass the Composure check when first talking to the Smoker on the Balcony, then ask if he's in the homo-sexual underground after he appears in the Whirling-in-Rags.
Indirect Modes of Taxation -2 Empathy Ultraliberal dialogue options give +1 reál

-1 Empathy

1h 45m Acquired immediately if Harry wears the Brown Derbies, or after 4 Ultraliberal points have been earned.
Inexplicable Feminist Agenda +2 Authority vs Males +1 Empathy

-1 Electrochemistry

3h 45m Harry must claim to be a feminist after Garte admits what he believes the true reason behind Sylvie leaving was.
Jamais Vu (Derealization) None +1 XP for every orb clicked

All INT learning caps raised by 1

3h 25m After Harry speaks to Lena about the world of Elysium, she will suggest talking to to Joyce Messier to learn more. Asking Joyce where they are will grant this thought.
Kingdom of Conscience -2 Half-light Moralist Dialogue options heal +1 Morale

Learning Cap for Volition raised to 5

Learning cap for Logic raised to 5

1h 25m Acquired immediately if Harry wears the Interisolary Trousers, or after 4 Moralism points have been earned.
Lonesome Long Way Home +1 Encyclopedia Perception learning cap raised to 5

Speed gives 1 PSY

6h 5m Acquired after Harry wonders where his home is.
Magnesium-Based Lifeform -1 Shivers +2 Volition

-1 Logic

1h 15m Gained after Harry speaks to to Cuno about the Magnesium found in his shack.[citation needed]
Mazovian Socio-Economics -2 Visual Calculus Left-wing Dialogue options give +4 xp

-1 Visual Calculus

-1 Authority

3h 10m Acquired after Harry earns 4 Communism points.
Motorway South -1 Visual Calculus +1 Inland Empire

All INT White Checks Unlocked

8h 10m Acquired after Harry speaks with both Joyce Messier and the Paledriver about the Pale.
One More Door +1 Half-light -1 Half-Light

All PSY White Checks Unlocked

45m Trying and failing to open the bunker door north of the Church, will award Harry with this thought.
Opioid Receptor Antagonist -2 Electrochemistry No positive effects from drugs

No negative effects from alcohol

55m If Harry insists that Klaasje Amandou's drugs are nothing to be proud of, he will gain this thought.
Overproductive Honour Glands -4 Drama Learning cap for Authority raised to 5 20m Harry must agree to being an Honour Cop after choosing 4 related dialogue options.
Regular Law Official -2 Inland Empire -1 Shivers

-1 Inland Empire

All learning caps raised to 3

1h 20m Harry must agree to being a Boring Cop after choosing 4 related dialogue options.
Remote Viewers Division -1 Perception -1 Difficulty to all PSY Passive Checks

-1 Drama

6h Gained if Harry shows interest in the Remote Viewers Division, ESP, and the para-natural whenever it is brought up.
Revacholian Nationhood -1 Composure Nationalist dialogue options damage -1 Morale

Alcohol gives +2 FYS

9h 10m Acquired after Harry earns 4 Fascism points.
Rigorous Self-Critique -1 Authority INT and PSY Red Check failures heal +1 Morale

FYS and MOT Red Check failures heal +1 Health

Learning Cap for Pain Threshold increased to +6

6h Harry must agree to being a Sorry Cop after choosing 4 related dialogue options.
Searchlight Division None +2 Perception 3h 15m Acquired after Harry speaks to Lena, Lilenne and the Working Class Woman about missing people.
Some kind of Superstar -2 Logic -1 Logic

Learning cap for Visual Calculus raised to 6

Learning cap for Suggestion raised to 6

Learning cap for Electrochemistry raised to 6

Learning cap for Composure raised to 6

1h 10m Harry must agree to being a Superstar Cop after choosing 4 related dialogue options.
The Bow Collector -1 Authority

-1 Hand/Eye Coordination

+3 Shivers 6h 10m If Harry has ≥ 6 Conceptualization after opening the hidden compartment in the Damaged Ledger and did not throw away the card, he will gain this thought while speaking to the Ancient Reptilian Brain about the bow collector. May be acquired alongside White Mourning.
The Fifteenth Indotribe None +10 cents for each green orb clicked

Learning Cap for Savoir Faire raised to 6

5h 55m Speaking to Joyce Messier about how The Wild Pines Group ships "8 percent of *all* cargo in the world", will allow Harry to gain this thought.
The Insulindian Miracle None All White Checks unlocked 7h 45m Once Harry tells Joyce Messier about the Union's ultimate end goal and listens to her explanation of the history of the isolas' discovery, he will gain this thought.
The Jamrock Shuffle -1 Esprit de Corps Find better loot in locked containers 1h 5m Gained after Harry opens several locked doors and containers.
The Litany of Contact Mike -1 Logic

-1 Conceptualization

-1 Drama

All FYS White Checks unlocked 15m Gained after Harry speaks to Acele about Contact Mike.
The Precarious World All red checks fail Critical success/failure thresholds -1 4h Acquired after Harry succeeds at a Shivers check with the Novelty Dicemaker.
The Suicide of Kras Mazov -1 Rhetoric +1 Rhetoric

White Check failures heal all Morale

4h 45min Gained after Harry refers to himself as Kras Mazov multiple times.
Torque Dork -2 Conceptualization +2 Interfacing

All Interfacing White Checks unlocked

25m Gained after Harry talks about motor carriages with Kim multiple times. Requires high Interfacing.[citation needed]
Volumetric Shit Compressor None All currently locked white Endurance checks unlocked

Learning cap for Endurance raised to 4

30m After throwing up twice while attempting to examine the corpse of the Hanged Man, Kim will tell Harry to "get his shit together" if he states he no longer wishes to work for the RCM, prompting this thought.
Waste Land of Reality -2 Physical Instrument -1 Physical Instrument

-1 Inland Empire

-1 Suggestion

+1 to all PSY skills

No positive effects from Alcohol

20h Harry may acquire this thought by either speaking to Measurehead after he internalizes Advanced Race Theory and telling him he needs to get sober, or by speaking to Tiago on Day 3+.
White Mourning -1 Authority +20% Zoom Out Distance

All MOT learning caps raised by 1

5h Available if Harry opens the hidden compartment in his Damaged Ledger, and reads card inside it.
Wompty-Dompty Dom Centre -1 Suggestion Encyclopedia passives give +10 xp and +2 reál

-2 Suggestion

42m Acquired after Trant Heidelstam tells Harry about the Wompty-Dompty Dom Centre.